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Spire of Evil: The Wish: Feedback

A topic by Elijah Wakeling created Jan 15, 2023 Views: 119 Replies: 3
Viewing posts 1 to 4
(3 edits) (+1)

This is a topic where I'm going to post progress on my project, currently it's simply a google doc, and I'm working on mechanics using Harmony Drive as a base, I'm trying to figure out how to incorporate dungeon building aspects into the game, and what mechanics need to be tuned to better fit the feel I'm going for. Let me know what you all think about what I'm doing!

Current Drive link: https://docs.google.com/document/d/1xHafF1e-3GYFKzHGneuRmHX56xeh_gmGr3KHxvSc8Is/edit# 

You should have commenter priveleges!

For example, I changed how "Health" and "Death" works within the confines of this system. While Heroic Chord's death system explicitly only allows for death if the players consent to it. I feel that in my game's feel, stakes should be more established and clear: Your character can die before they accomplish their goal, and before their arc even ends, that's just how things are in the feel I'm trying to create. I'm trying to make a death system that is neither too strict and sacrifices the attention to characters that the system at it's default creates, while not being too lenient in how death is enforced. 

I have decided to flavor assist pools as "connections" the player characters have or have made in the process of becoming a darklord. I liked the way "No Choice But To Win" separated scatter between playbooks and assist pools into "Fatigue" and "Pride" and decided to adapt "Scattering" into creating strain on your relationship with that connection. The more you rely on the connection, the more that connection toxically affects you.

Created my first playbook: The Monarch! Representing the evil emperor, the warlord, or even a misguided sovereign, the monarch is someone with money and means, and a penchant for statecraft, and the ability to effectively command a military.