The Great and Secret Game took me on a harrowing journey where I felt like my character was losing their mind. It balances the feeling of an unstable reality with a desperate hunt for answers that always seem out of reach. Whenever my home was breached, I took time to wonder how I would react to it as it happened over and over again. At first, there was fear that led to anger, then despair and finally, a hollow acceptance.
Every time the tower shook, I would freeze in horror until it finally stabilised, only to have to pull another block as yet another card shook my reality. When it finally fell - after pulling just under 40 cards - I wasn't surprised or even upset. Like my character, I could only accept that this was how things had gone. After two hours, I have 3.4k words about the thirteen days it took someone to completely lose their sense of self and reality, as well as gaining an irrational hatred for dragonflies.
Fantastic little game. Just needs a die, a deck of cards, a notepad, and your tablet, so it's not taking up much table space. Since it's a [fey]Wild West game, the card drawing system for the "shootouts" is perfectly on theme. Tangentially, the Actual Play podcast this is based on is equally awesome.