I love how straightforward and flexible this system is! It puts all the impetus on this dichotomy of high- and low-achievers, and lets the rest work itself out. I love the shifting GM role, and I think my favorite sly move is that the players sets their first scene, but their GM sets the rest. It's such a simple way to give the players *just enough* control over their character's circumstances, without handing it all over and expecting them to sort it all out forever.
Such a lovely game! Thank you so much for sharing it!
Comments
I love how straightforward and flexible this system is! It puts all the impetus on this dichotomy of high- and low-achievers, and lets the rest work itself out. I love the shifting GM role, and I think my favorite sly move is that the players sets their first scene, but their GM sets the rest. It's such a simple way to give the players *just enough* control over their character's circumstances, without handing it all over and expecting them to sort it all out forever.
Such a lovely game! Thank you so much for sharing it!