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Mati's Devlog (A la Nave)

A topic by matiuri created Dec 19, 2015 Views: 726 Replies: 4
Viewing posts 1 to 5
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A la Nave: Devlog

This is the official devlog of my game, A la Nave, which I'm making for the Jam.

Links:

What am I using?

At this time, I could finally configure the project in IntelliJ IDEA, because I've had some issues. Due to that, I started the devlog later than other people, but I have a bare idea of the game. It'll be a strategy game (or something like that): You have to travel betweet planets, and each planet is a level. In each level, you have to get supplies and return to your spacecraft. But it's not an easy task, because you have a limited amount of "steps", and you have to get the best route. Otherwise, you'll die.

I've created the LevelMap class which contains the arrays of the Tiles. At this time, there are only Path and Wall.

I still have to add a player and objects, and I think I'm going to do in a few hours.

The game is playable now. You have a limited amount of movements, and you have to choose the path which contains the most quantity of "food", so that you don't die.

I still have to change the textures, and add an indicator with the moves left. And I also think that I should use Tiled, even though I don't like it, because working with arrays isn't too intuitive.

Alpha 0.0.1

Finnaly, after all those issues, the first alpha of A la Nave has been released.

Some notes:

  • There isn't any story yet, but I'm going to create one soon.
  • The only space related things are the astronaut and the ship, but I'm going to add more space-related things (e.g.: planets, asteroids, aliens).
  • I must create more levels.
  • There isn't any screen for Game Over

How to play

You can move with the arrow keys, but the amount of movements is limited, and you must get some food to recover it. Getting to the ship is your objective to complete the level.