Hi guys.
I am Levinski, Brazilian, and I will participate in a jam for the first time.
I know a little libgdx and love java.
I'm gonna use:
- Eclipse
- Paint.net
- Graphics gale
- Tiled Map Editor
- Sfxr
Hi everyone!
I am Viktar, the lone wolf from the Belarus. I was playing with libGDX for about an year and this jam is an opportunity to make something real. I am going to use Intellij IDEA for coding, Paint.net\Krita for graphics, Bfxr\Audiotool for sound and music and MAD SKILLZ to rule them all!
Good luck everybody!
Hello all.
I'm CNIAngel. Artist/Programmer/Triangle guy. I've made a few games in my time as a programmer and libGDX has been the most important part of it so I'm looking forward to this jam.
Code: libGDX+Eclipse with some boilerplate code for simple sfx, sprite, and scene management.
Art: ASEprite.
Sfx/Music: SunVox & LabChirp
Misc(based on theme): Tiled, Assorted libGDX tools like the Paticle Editor and such.
Looking forward to seeing what everyone does for this jam. I'll make sure to clean up my code before I post it :P
Hi everyone,
I'm Dominik and this is going to be my first gamejam ever. I've looked into libGDX a few times in the past but due to the intense workload from studying cs I wasn't able to finish a game yet.
I'm not sure if my game is going to be 2 or 3D. I would love to make a 3D game, but I've just started learning Blender one month ago.
I'm in!
I'm Nehpe. This'll be my first gamejam, and hopefully my first finished game.
I'm planning to go 2D, and I'll try to livestream as much of it as possible here: http://www.twitch.tv/nehpe_
I plan to use:
Good luck all!
Hi,
I'm Rui Madeira
Developer and designer from Portugal. Currently teaching, working on freelance projects as programmer and hobbyist game developer.
Between work and family (my second son will be born in a couple weeks) I'm not sure I'll finish my entry but I'll try ;)
Going to use robovm studio/libgdx, spine, affinity designer and crappy sound effects found online.
Hey People. Juan here. Im engineer from Colombia and work as game designer in India, kind of crazy yeah. Big big expetations of this jam :D
I've been working with libGDX since the last year and I think I have the necessary to participate in this jam altough many of you guys have lot of experience. I hope to learn from all of you, specially from those who will work with Ashley and AI (Seriously sometimes my mind breaks trying to get some of AI working).
My partner is UI/UX designer and graphic creator, we also create our sounds but not sure if we will get time. We already released our first game (still improving), and we will go for what we know best. Small funny and addictive 2D games
Our tools:
Allpowerful libGDX - Eclipse running in Debian - probably Overlap2D for graphic help - Box2D sure - Flash - OpenGameArt as our life vest - paper and pencil - maybe redbull and tons of coffe.
That's all. Happy code!!
Okay, I guess I'm in. I'm Izumi and this is my first jam. I've never finished a full game project before so we'll see what happens.
For my tools I'll be using:
Good luck everyone.
Hello Everyone,
I'm Nikola, 23 years old computer science student from Serbia.
I started learning libGDX about month ago, my main sources of knowledge are " Gamefromscratch" and "Brent Aureli" video tutorials.
I'm still not sure which tools to use,but most lightly I'll be using "box2d","screen2d","Tiled Map Editor" and other basic tools like that as I am a newbie game developer. I'll work alone, my favorite color is green.
My main goals for this JAM is to practice libGDX and make a playable 2D game,nothing too fancy.
Good lack!
Hi,
Our group is called UnlimitedGGames :D because GGs is what it matters. Our members are: Jose (me), Max and Liseth.
We are from a little country called El Salvador. I discovered LibGDX a couple of years ago, when I started with my hobby of programming videogames. After that, I have been searching for people with the same inspiration, and so here we are.
First jam ever so we are a little nervous, but I'm sure it will be a blast. We'll be using many tools, the ones from LibGDX (TexturePacker, Box2d, ashley, Box2dLights, Gdx-ai) and some developed in-house (like our editor for Scene2d UI, called X2dGUI, not yet released). Inkscape for art, sounds from freeSFX and music from incompetech.com.
My favorite color is Black (can't say for Max and Liseth hehe), but I hope the Black and White theme doesn't win :P
Have fun everyone!
Hey there, I'm Matt and I've been programming as a hobby for a number of years. Have only recently gotten into libGDX, but found it to be a great extension to Java, so I never left. I'll of course be working alone for this jam (out of solitary as opposed to choice) - and I try to draw most of my own art assets, but I'm not an artist; so OpenGameArt is usually handy.