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Introduce yourself! Sticky

A topic by badlogic created Dec 13, 2015 Views: 9,574 Replies: 191
Viewing posts 81 to 100 of 197 · Next page · Previous page · First page · Last page
Submitted

Hi everyone,

I'm ElectroWeak, and this is my first jam whatsoever. I'll be using libGDX with Kotlin in Intellij IDEA, graphics I'll try to do in Paint.NET or use pre-existing ones mostly from OpenGameArt, and for sounds I'll be using Bfxr or again OpenGameArt. I'm really looking forward to this jam, and to see what other people are going to make.

Happy Coding!

Submitted

I'm Janus and I'll be working solo.

I have a bit of Game jam experience by now, with 5 Ludum Dare compos under my belt and one other game jam here on itch. Of course I made all with LibGdx.

My best game so far is Art Treachery which not only runs on a Raspberry Pi (Win, Mac, Linux too) it also will be displayed in an arcade machine in the British Library.

Helloooo,

I'm mobileDev (my game-development-hobby alias), I've always been into game development, all by my self, but I've never completed a full project with LibGDX before (I've always used other solutions, mainly for web development). For this Jam I'll be using LibGDX; Flash CS6 and GIMP for art; aannndddd I still have to figure out what tool to use for sound.

Good luck to everyone out here!

Submitted

I'll join the jam - with the goal to finally finish an android game :)

I'm a hobby game dev and so far I have participated only in the ludum dare jam (a few times) with phaser/js based games.

I'll be using IntelliJ Community Edition as my IDE, InkScape for Art, possibly Spriter for Animations.

Submitted (1 edit)

Hello!

I'm Yaru, main (and sole) programmer (and everything) of Synchrex, and as you can see I'm absolutely unable of drawing anything to save my life, but I hope I'm able to make something cool for the jam! I'll be posting updates on both the devlog and my Twitter,
and I think I'll be using Ogmo Editor for levels and (probably) Sfxr for sounds.

Good luck, everybody!

(1 edit)

Hi, I'm Adam, I'm an indie developer and this will be my third jam on itch.io.

Previously I've only posted text adventure games and I'm very much looking forward to completing something more ambitious this time around. You can find me on twitter @AdamBoyce4


Best of luck to everyone!

Father, writer and programmer here going to make something awesome :D



win or not I will have a functioning game by the 18th!

Hi!

I'll be participating in this as my first ever game jam. I'll be working with someone, but he hasn't made an account here so I can't direct you to him. I'll be using either Photoshop or Pyxel or a combination of the both for the artwork. We've decided on using IntelliJ IDEA as our IDE. Of course, we'll be using libGDX, duh! I'll keep up a list detailing all resources as we get more in depth with our game.

Submitted

Howdy,

My first game jam, lone wolf. Planning to use inkscape, krita, magicaVoxel, BFXR, and Andriod studio(intellij). Check out my progress https://twitter.com/nerddaygames

Hello! My name is Matt and I used libGDX to teach OOP/Java when I was president of my undergrad computer science club. I am currently in grad school for computer science, with a focus on programming languages and DSLs.

I am not usually up on space themes, but I realize that is more that I don't dig spaceships or a void emptiness as "spaces" because there isn't much in them. Spaceships are fun as objects to tinker with, so I think that my interpretation of "life in space" may be less star wars / star trek voyaging into the unknown and more experimenting and tinkering with the denizens of space.

I am going to develop under a previous repo that was just squatting on a project name, that I think fits the theme, which will be here:

https://github.com/mpahrens/hereland_farland

You can see that previously it was just an init with no code other than an empty default elixir project. I think I am going to keep with my original idea of matching a libGDX frontend to an Elixir backend and see what sticks. To test/explore I am probably just going to do what I did in undergrad and make some Aseprite placeholder art, some synth on my EWI4000s, and playtest on my android phone and/or my OUYA that is collecting dust.

I'm probably going to work alone. All the other grad students left me this winter break :( But my wife might want to write some dialog / design some character interactions or something :p

My favorite color is purple; my twitter is @mpahrens.

I do have some work for the day job to get done, but maybe 1hr a day will get something small done :)

Hi, I'm John and this is my first game jam. It's been a while since I have finished a game project so I look forward to getting another done for this jam. I will be working alone for this one. I'm not much of an artist but I want to try to make a little bit of art. The rest I will most likely try to grab from OpenGameArt.org. Some of the tools I plan to use are:

  • IntelliJ
  • Inkscape
  • libGDX
  • Box2D
  • Tiled
  • Bfxr
(1 edit)

Hi, I'm Zach, a senior in high school. I'll be using Eclipse, Tiled, Photoshop, Bfxr, and something for music. I'm going to be working alone. Blue is my favorite color. I've completed two Ludum dares, but I'm looking forward to having a whole month to work on this game!

Submitted

Hi!

I'm Tommi from, goCubed, I will be making a game with my mate from Australia :D

We will be using Intellij for the java programming side, paint.net/photoshop for images and still deciding for sounds (probably BFXR)

This is the first jam we are doing but sounds very interesting. I hope something interesting comes out of it!

Hello,

I'm Matt, and I'm pretty excited to get my jam on. I am a professional software engineer in the game industry, but I'm still getting my feet wet with Java and libGDX in particular. I'll be going solo on this one and plan to use vanilla libGDX with no existing code base...yay!? I hope I don't need to author to much content myself, so not sure what tools I'll need besides Android Studio for my IDE.

Good luck everyone!

Matt

Hi There,

I'm Amit, Computer Engineer , learning game development for a few small hobby projects. Excited for the game jam! hoping it will give me the push needed to get my first game out there!

I'll be using eclipse ( I like it..)

Gimp for my bad pixel art and for sounds I'll have to rely on the internet or I may try some tool if i get time enough.

Good luck to everyone participating!

Submitted

Hi, I'm Anton (aka antag99). I'll work alone and use Eclipse for coding, GIMP for graphics, and Audacity for audio, hopefully ending up with an awesome game!

(1 edit)

Hello! I'm very excited to participate in this jam, which is my first ever. I'll be using Bfxr and Audacity for audio, Photoshop for arts (in which I suck more than any other) and, of course, LibGDX. I'm not an experienced game dev, made 4 small games. And I still don't have a clue about the space game I'm about to make. I guess that's the fun. I hope this will turn out to be a cool journey, learn a lot of stuff on the way and that I can submit it before the deadline. So, that's it. Cheers!

Oh! My favorite color is blue. Maybe black too. A lone wolf in this project.

Hey dudes & dudettes.

I'm Sam, a 17-year-old from the depths of South Africa. I'm hoping to study Physics at uni in 2017, and quite enjoy game development.

I've only really done one jam, and that was LD31. The others have been missed due to school and other such difficulties, however I'm free as a bird now (Wet Hot South African Summer Holidays) and am super eager to get to do the LibGDX jam! I'll be doing it solo, because the only other person I know who'd be willing to give a jam a shot is a friend of mine who writes code so illegible it makes my head hurt.

My arsenal includes LibGDX, Eclipse, FL Studio, SFXR and GIMP. And perhaps some more stuff. You never know with game development ._.

Happy jamming!

Hello everyone,

I'm Ben, student and... that's about it really. I've dabbled a bit in libGDX but not much. Most of my game dev experience is in Unity and Haxeflixel but I've always worked well under a deadline, so why not learn libGDX in a month and make a game?

In terms of the more artistic stuff, I use Aseprite for most art, though sometimes I pull out Photoshop if I want to composite a big scene of some sort. I use Bosca Ceoil for music and spam the randomize button on Sxfr for sound effects. I may end up adding more tools as I learn more about my workflow with the framework.

Good luck everyone!

Submitted

Hi there!

I'm Mario, a 26 year old video-game lover and programmer from Barcelona.

I want to do something fun in the christmas break, so why the heck not do this.

I have used libgdx in the past, and will be using Android Studio, Gimp and BFXR... probably; not really bounded to these. It's a jam! Everything can happen!

My friend Jesus will be joining me (it's a real guy, not the one from The Book).

Have fun everyone!

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