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Introduce yourself! Sticky

A topic by badlogic created Dec 13, 2015 Views: 9,711 Replies: 191
Viewing posts 38 to 57 of 197 · Next page · Previous page · First page · Last page
(4 edits)

Computer science student by day or at least I think I am, and supreme overlord of of the Sol system as well as the Centauris and Eradanis system by night, take that U.N secretary general. My tools are: IntelliJ, Overlap2D, Gimp, Inkscape, Pyxel Edit, and coffee, I do sound effects by breathing into a microphone. My favorite color is coffee brown because it reminds me of coffee, no not really it's the dark shades of blue that are darker than royal blue but not yet black, I also prefer gradients over single colors. Also I'm an american so don't hate me, or do, I don't care. I'm normally a unity developer but unity has me disaffected right now, so that's when I found Libgdx.

Yo. CS student in ohio looking to stay active over winter break. Haven't made a game in over a year cause lazy. I'll just be winging it. I'll use eclipse, paintDotNet/gimp, Anvil Studio + Musescore (though I'd prefer to own sibelius) (I also don't have a keyboard :( ). I'll be focusing on desktop and might have controller support. I might stream some development to twitch (using obs). Eclipse works better for me on windows for some reason and the other tools are for windows so yeah. Not expecting to make anything amazing, just having fun.


I'd like to learn Ceylon if anyone has a sample project I could use as a base. If not I'll be boring and just use Java. reply here with a sample http://www.badlogicgames.com/forum/viewtopic.php?f...


oh. don't forget to use git

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Hi guys,

I'm davebaol, enthusiastic contributor of the libGDX project and author of the gdx-ai extension (BTW you should seriously take it into consideration, if you plan to create intelligent agents in your game).

I've started programming when I was 11 on the good old Commodore 64 way back in '82 (yeah I'm getting old, I'm over-40 now). I loved C64 assembler and learned to love all programming related stuff, even that fu**ing COBOL lol.

I love hacking too. It's a great challenge that some years ago led me to hack the OS of the Wii console with some well known developers on the Wii scene. The result of this collaboration is the d2x cIOS, written in C and ARM assembler.

In the last few years I'm spending my spare time mainly working on open source Java projects orbiting around libGDX. The most recent one is GdxDemo3D by jsjolund (and me) that, among the other things, demonstrates several AI techniques powered by gdx-ai, such as navmesh pathfinding, steering behaviors, state machines, behavior trees and more.

jsjolund will be joining me in my first jam. Let's see what we'll be able to do.

Good luck to everyone, have fun!!!

Submitted

Hey guys,

I'm Dawid. I'm a java developer from Germany and would love to get into indie game developement but I never managed to follow through and complete any project yet. Currently I'm working through the great tutorial series on libGDX from Brent Aureli and I hope that the jam will promt me to actually create a small game from start to finish. I will be doing all the programming and my way too talented brother will hopefully be able to create some original music for it.

The tools I will probably use are:

  • Intellij
  • Tiled
  • Gimp or Graphicsgale

Good luck and have fun, everyone!

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Hi!

I am a CS student from Sweden, who first discovered libGDX around two years ago. My first game programming experiments were terrible, but during last few months I have been trying to learn more about 3D games and a little about AI. As davebol mentioned, I have been working with him on GdxDemo3D, which has been great fun!

Other than programming, I like to play around with creating game art, mainly in Blender and Gimp. A few years ago, I participated in an art contest arranged by OpenGameArt.org, which was also very fun.

This is the first official game jam I am participating in, other than a few minor projects with friends.

Hope everyone has a fun jam!

I'm quincep, recent math/cs grad. I'll be working on my second game in libgdx (and second game ever!) for this jam.

Happy jamming and good luck to all!

Hello, I'm Geoffrey.

One time contributor to libGDX (but only 'cause someone inserted a bug.) Hailing from the Southwest of the US. Software Developer by day... Software Developer and Board Game Geek by night.

This is my first non-LD game jam. I plan to use the same tools as the other times (libGDX, etc.) but with a bit more time to mess around and get my stuff looking good. And to get muddled in the details without killing the entry.

Submitted

Hi everyone,

I am Barry Rowe, the programmer for a studio (in name at least) in Louisville KY, Roaring Cat Games. We're just coming off of a weekend of jamming on Ludum Dare 34, and looking forward to another jam. The other half of our team is Loi LeMix who will be providing all of the Art, and with the extended time frame possible our music.

We'll most likely be using Ashley ECS, and some of the systems and components we've developed over the last couple of game jams (Movement, Basic Gravity, Rendering, DebugRendering, Health/Damage). Hopefully by the end of this weekend I'll have those systems up as a library for others to use as well. We've been looking for a way to give back to the libGDX community, and it seems like some basic starter systems for Ashley ECS is something a lot of people might like to see. We created a box2d-AshleyECS example project before LD34 you can check out here: https://github.com/RoaringCatGames/libgdx-ashley-box2d-example

For tooling we'll be using IntelliJ, Adobe Illustrator, Spriter2D, Adobe Photoshop, Audacity, and Git.

Looking forward to seeing what all comes out of the Jam!

Hi, I'm Juanjo from Spain. I'm using Libgdx since one year ago and I developed some inde games.

I love platforms games and mobile games so.. maybe my game goes in this way.

I'm gonna use IntelliJ and Phoyoshop for graphics. And yes.. I'm gonna be alone

Taffaz here, going to try and do this jam although I go away on the 4th Jan for 2 weeks so it'll be an early submission. Going to use Ashley which I've used before and try out gdx-ai which I've never used.

Nice to hear it.

If you need support using gdx-ai contact me on the IRC channel #libgdx at irc.freenode.net

Submitted

Hi !

I'm Marc, indie game dev, currently working on Alchemist's Awakening, my biggest project to date, of course using libGDX.

I'm still not sure if I will have the time to submit something for the jam but I'll try!

Host

You will make time! And then you'll finish Alchemist's Awakening!

Hi Libgdx friends,

My name is Francisco and I'm from Portugal. I'm a developer and I make kids games for Play4Edu with Libgdx and RoboVM.

This is my first jam ever, nice to be with LibGDX. I'll be using eclipse, Inkscape, Gimp, Tiled, spriter...

Good Jam to all,

Francisco

Submitted

Hello, all.

I'm Steven and I'm 17. I love Java and just finished my first professional project making a radio and podcasting app for a radio station (USING ROBOVM FOR THE iOS PLATFORM). I love to make games in my free time and I have experience with libgdx. I'm VERY excited!

Submitted

Hi everyone,

I'm Alexey, full-time android developer and game development hobbyist.

Have a few finished games / apps using libGDX.

I hope during a jam I will be able to create something interesting and have fun.

Also, thanks to everyone who organized this event.

Good luck!

Submitted (1 edit)

Hi!

My name is Łukasz (@lukz_dev) and I'm developer behind libgdx game Angry John. You can check my smaller LibGDX projects here.

I'm not sure that I'll be able to do something for the jam but I'll try!

Good luck!

Hey I'm 19 years old, I'll try to make a game with libGDX with my two pals. I'm gonna use:

  • Intellij
  • Paint.net
  • FLStudio
  • Blender
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