Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

CoopMentView game page

Game for LeveUp Game Jam 2024
Submitted by TriumJocs — 2 hours, 14 minutes before the deadline
Add to collection

Play game

CoopMent's itch.io page

Results

CriteriaRankScore*Raw Score
Premio del público#721.6881.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Usuario de Discord
triumjocs

Nombre
Martí

Apellidos
Queralt Darder

e-mail
maqueraltda@gmail.com

Participantes por lineas: discord, Nombre, Apellido, e-mail, aportacion
Martí Queralt Darder: TriumJocs - todo el juego

Declaración uso de assets terceros o personales creados fuera de la Game Jam
ninguno

Declaración uso de Inteligencia Artificial
ninguna

Motor Utilizado
Unity

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Qué difícil JAJAJAJA. Le faltan unos checkpoints o soy muy malo jeje. Tardé cómo 10 intentos en pasar de las primeras 2 trampas, me frustré pero no podía parar de jugar, felicidades!

Submitted(+1)

I feel like this game needs a bit more polish (maybe due to lack of time, which is totally understandable). Some things that I believe could make it improve:

-Controls. Generally speaking, I’d try to use keys that are more or less standard, because that makes a game feel more intuitive and player-friendly. In this case, for example, instead of ‘X’ for jumping, I think the spacebar would be more natural. I’d also limit the number of controls as much as possible: in a game like this, if you have the key for a door, I think it’s preferable that the door just opens itself when you touch it rather than having a specific button for that action alone. Also, the dash mechanic didn't work for me (nothing happened when I pressed or held the key), but I don't know if it's actually necessary, because the bird has already a good speed. Finally, I think the ‘Q’ key could be removed too (I'll explain that in my next point).

-Camera. I’m not sure if I understand the mechanic of changing the zoom of the camera, maybe it’s used in a later part of the game (I could only get to the second level), but in the end I found myself holding 'Q' all the time, because the zoomed-in camera didn’t allow me to see my surroundings and sometimes I died because of that. I think it would be better if the zoomed-out camera was the only one available, or at least the default (and then zoom-in when you hold the ‘Q’ key).

-Colliders: in general, colliders tend to favor the player. So, while  power-ups, collectables, etc. usually have larger colliders, enemies and obstacles have smaller ones. In this game, I think the collision between the bird and the spikes/enemies should happen when the bird has a generous part of itself already inside those spikes/enemies.

I hope that this attempt at a constructive criticism isn't too bad, because I see potential in this game: it has good ideas and the art is nice. With some more work and improved physics, it could be a really nice option for people who want challenges (I like challenging games myself). So keep it up! =)

Developer

Hey, thanks for the critics, having feedback of players its the best and normally answer questions that grows during the development!

Yours first two points i realize with other feedbacks two, its a lot of buttons for this game and some of them can be removed (opendoor key for example). But also i think i need to construct a new learning-curve or explanation of how they work, for example: the dash buton just work with the owl bird for only that character can used, also not all characters have double jump or similar things. I hope that can work just for curiosity but its true that a few steps and more prograssion can make a more lovely start.

The camera i think to put the option to zoom out just when you are stop, and you can not move when use, to do a help for the solve puzzel problem but have sece the other view with more like-blind movements and conserve the tension.


The colliders its the point that i have more doubts, i think i need to do some tests to have more prespective, for i also like the needing to be more precise. I dont know leets see.

Finally, yes its my first game JAM, so i don't realize exactlly what a "week" can significates in develop time. But i like alot this way to deal with the develops and the feedbacks so sure i try to do an update of the game that can close the experience properlly.

Thanks! :)

Submitted(+1)

bastante complicado jajaj peor el arte me gusta mucho y la idea es buena así que espero que sigais con ello un poco para pulirlo y que se vea bien la idea que teníais, felicidades por el juego! :)

Developer(+1)

Jajajaja gracias por el feedback, la dificultad con esta alta si, falta progression ! Si a ver si consigo subir un update con las ideas acabadas i un poco mas de ui que ayude a entenderlo. Muchas gràcias!

Submitted(+1)

Mejorando un poco las físicas (ej: el pájaro se queda pegado al saltar) y las colisiones ( ej: Los pinchos podrían no dejarte pasar en vez de matarte si es una colisión lateral) puede ganar mucho.

¡A darle caña! 😄

Developer

Gracias, si el salto lo tengo pendiente, es raro quedarte encallado contra las paredes, no se siente real. Lo de los pinchos no lo tengo claro, me gusta que te penalize si te passas de frenada i les das. Pero gracias provare aver.

Submitted(+1)

Es interesante. Es un trabajo bastante bueno y que invita a jugar. ME quedé un buen rato jugando. Geniales los escenarios

Developer(+1)

Gracias! SI le dedique un rato al diseño de niveles, lastima del tiempo que no pude hacer un hilo conductor de historia.

Submitted(+1)

Me parece muy mono gráficamente.

Developer(+1)

Mersi, m'agrada molt aquests estils de joc rotllo dibuix, diria que ha quedat prou be!