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Temp Goes Up Down!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use Of Theme | #83 | 3.005 | 4.250 |
Overall | #98 | 2.696 | 3.813 |
Fun | #98 | 2.475 | 3.500 |
Originality | #103 | 2.828 | 4.000 |
Community Spirit | #109 | 2.475 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or Solo
discord user name: zxenon#6278, sylphes#9468, brunetunes#0074
Credit:
art by zxenon, programming by sylphes, sound by brunetunes
Did you follow the theme?
yes
Did you (you or your team) do the graphisms yourself?
yes
Did you (you or your team) do the musics and sounds yourself?
yes
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Comments
I loved the unique mechanics you made for your game! The sun character looked so cute, especially with his emotions X]
I Loved the faces for the player. It was an interesting mechanic that instead of dodge everything, it became don't get hit by the same temperature twice in a row. I liked how the spawn rate encourage that thinking.
Thanks for the feedback! We were pretty aware of our limitations as a small team so we wanted to create a simple yet challenging (and hopefully fun) experience for the player.
I enjoyed the mechanic of deciding which enemies to collide with and then which side of the map you had to go to. Therefore, having to plan ahead to make sure you aren't going to get hit by anything.
I would suggest maybe a lower spawn rate right at the beginning so you can understand the mechanics better before actually speeding up the spawns a lot, as right at the beginning it can be a little hard to grasp the mechanics and understand why you keep dying.
Thanks for the feedback! We have adjusted player size, enemy spawn rate, spawn position to see how we can improve the gameplay experience. I'll probably be posting updated versions after the voting is over but for now I can't make changes to the current build.
I really liked the music! And the animations for the sun were fun. I liked the pace of the spawns, and I really liked how you needed to strategically determine when to collide with an enemy rather than simply avoiding everything. You *could* try to avoid everything, but it's a lot more manageable if you alternate between blue and red dudes. And planning your path to do that is really challenging!
Thanks for the feedback! Credit for the music goes to my buddy Brunetunes! I handled the art and my inspiration for the player came from a combination of pufferfish and virus but I wanted to make it obvious enough so that we could minimize the need for extra UI elements. Design has changed as we were making it but I'm glad it was a fun and challenging experience!