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A jam submission

CAPTIVEView game page

Connect hot and cold switches, create electricity and escape.
Submitted by akaashG — 33 minutes, 55 seconds before the deadline
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CAPTIVE's itch.io page

Results

CriteriaRankScore*Raw Score
Community Spirit#313.9093.909
Originality#823.2733.273
Overall#863.0683.068
Fun#912.6362.636
Use Of Theme#1132.4552.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team or Solo
Solo

Credit:
Animation - Mixamo
Fonts - https://www.1001freefonts.com/

Did you follow the theme?
Yes

Did you (you or your team) do the graphisms yourself?
Yes

Did you (you or your team) do the musics and sounds yourself?
N/A

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Comments

Submitted

The game is cool and the concept of the game is so cool and great!!!

I really appreciate your work!

Submitted

was able to sneak past most the guys in the 2nd part but was not sure how to connect the points and was chased down before I was able to mess around with it. The enemy kill you pretty easy and are very hard to move around since they spin faster then you can walk just a little bit of tweaking  and would make it a bit easier to move around but good job on your game.

Submitted

Great game with Good use of the theme. The levels just come and hit hard with its high difficulty. Any way game could be awesome if the levels and the enemys were more forgiving.

Developer(+1)

Thank you for trying out the game.. 

I have improvised enemy states and will upload it after results. 

Submitted(+1)

The game is challenging and a bit tough to see the enemies before its too late. May reduce the size of their vision cones a bit. If you make the camera take a top down position I think this could work as a nice sneaking/espionage game, similar to SplinterCell where enemies can see you if you are in the dark or something.


There are a few soft locks but making a 3D game in the timeframe is very impressive work!

Submitted (1 edit)

The graphics are not insane (ground wall..) but it's 3D so it's very fine, I love the concept of the game very original! The only thing is that enemies are killing you sometimes even when you are not in their field of vision and through the walls :/ It's a bit tilting sometimes because you die in one hit so the game is very hard ^^' but anyways was a good game thx!!

Submitted

I also agree with the AI being hard to avoid, maybe some  fixes could be:

  •  Making the character run when not holding the wire but when he is holding the wire he goes slower and he can pick up or drop the wire any time
  • A bigger camera angle
  • Have the AI spot you and follow you but only kills you when he touches you! 

The idea has a lot of potential for improvement and I know that the time constraint can be brutal. Overall great work!

Developer

Hi Laicaisami, Thanks for the suggestions. Enemy AI have 4 states but due to lack of time it has an unpredictable behavior. I will improve on enemy part. 

  • First Idea is really innovative and will definitely test it with current system 
  • Second - I will improve Camera Perspective and Player Movement
  • Third - That was the plan but due to time constrain was not able to implement it. I like how great mind think  alike ;)

Thanks again for taking time and playing this game.  

Submitted

The AI for the game was really challenging to avoid at times, even seeing where their vantage point was!  Sometimes they'd come outta nowhere haha.

Developer(+1)

Hi mjspra, thanks for your feedback, I did not have time for play testing and ended up making very hard challenges in the first level. I will update this game with more levels with incremental difficulty so the player eases into the game. The enemy AI actually got a bug at the end which made them move unpredictably which may have made your experience difficult. 

Thanks for giving your time again!