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A jam entry

Bullet TIMEView game page »

Dodge, shoot, and kick ass.
Submitted by McLyntree with 7 hours, 49 minutes before the deadline

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Visit Bullet TIME's game page

Results

CriteriaRankScore*Raw Score
Theme#362.8873.333
Overall#402.8873.333
Gameplay#452.5983.000
Innovation#462.3092.667
Overall#472.4832.867
Aestheetics#531.7322.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer

woah i thought no one would even see this game. i will try to fix it for you guys.

for 2 days game is good but i dont know if i should rate it for a 2 day gamejam i think it would be unfair for the other participants ill play some other games and then ill rate all of them to be fair

My PC can run some prety intensive games, but this game lags a lot, so maybe you could optimize it a little. It seems that when I turned the shadows off in the console the framerate went up to normal.

Also it would be wise to turn the motion blur off when you are in Bullet Time, since it gets too agressive when you change the timescale.

Oh, and by the way, Bullet Time is trademarked, so you might want to change the name if you want to sell it.

I believe that your framerate issues may be because of the recent windows build, games where lagging a lot for me but then I rolled back to a previous build and everything was fine.

No my bad just launched the game and it is indeed very badly optimized, with way to much motion blur.

it has to do with ue4 the options are set to high when you package a game.

Developer

i guess that's why. well like i said only having 2 days to do this was such a rush.