Matthew, can't you just use the gif animations instead for the preview????
Hi all, this is my progress so far. I still have to replace the character, have the HUD update and add some sound effects. In this video you can see some turrets trying to kill me (I'm not great at avoiding them), pickups (5/10 seconds, double jump and stars - which I will probably get rid of) and moving platforms, very easy to customize, you just have due to the use of splines (they are amazing if you haven't tried them).
This being my first game, I'm quite proud with what I have so far :). Let me know what you think.
Would be great if you could ignore the sound in the video and the first 5-6 seconds. I struggled finding a proper free screen recorder, any suggestions?
so, for todays WIP:

initially it looks like there is nothing new. But wait. there are blood splats and numerous monsters. So it looks like the battle system is now functional ;)
Been bug hunting and getting timings right so it doesn't feels slow.
so, the essence is 30 seconds to get the relic and 30 seconds to get out. Fighting monsters will either remove a heart (they won) or give you a few seconds extra to play with (you won)
Hopefully Matthew can access the above video from youtube as well ;)
Looking forward to playing everyone else's games as well.
here's our week 2 update
no progress in my end cause I got sick this week and my friend is working on with in-game music
need to catch up with the remaining days and I hope we make it
in this video, we were able to implement the lighting to our 2D sprites and so far, we are happy with it.
We are still working on with the boss battle and learned behavior trees using a plugin called behavior brick