Here's today WIP

adding some spice to the display. also some more mechanics to do with doors... and rooms... and lighting...
Here's a progress vid leading up to the jam finishing. Left is SFX, music and finishing the boss rooms/ reworking how to end the game as a must haves and about 1000 other things as wants. Pretty happy with how it turned out. I'll be pretty busy on this until the jam finishes, good luck getting something finished everyone!
Hi everyone,
a video of my project so far. Here's the idea :
You're the tester of a new tech that records your every move in space and time. It's limited to 30sec so you have to figure out how to pass the test rooms.
I hope to finish in time but it will be hard ! 5 days left ><
All your projects are so cool, I can't wait to test them.
So, today there is no pic ;( Basically nothing new on that front as I have been hard at audio production. Everything coming together slowly.
I need to work on a beginning, and ending now. luckily I have ideas of how it should go.
There should be something ready for the end of the Jam, but I'm not saying it will be (so far) completed. You'll just have to take it as it is...
But it is currently fully playable now :)
Hi everyone, I'm leaving the game jam since I didn't have time to work on the game because of work, which is a shame. I have a video showing a little bit of progress since last time. I'm going to finish this game when I get more time for it after next month, but not for this jam. Good luck to everybody else, I think everyone has done some great work and can't wait to play your games :)
It is with a very heavy heart that RogueTable 30 will not be entered into the Jam ;[
It is completely finished! works very well, has all 8 levels, and everything you have seen.
The issues started this afternoon while trying to recompile for windows10. Nothing went well. and it has taken until tonight to get the compiler sorted and the sources working.
Then I came up against and unknown opengl error and it looks like part of the display is now missing!
Testing and debugging was started. but I tried a second compile for the mac. Similar issues occurred. I am not exactly sure where the problems lie, possibly memory and also OpenGl faults (which cannot be solved in time)
The dev system is a big mac with lots of memory and special source and a few pickles thrown in as well, so it may be that there are issues to do with that.
On running on the lower machines I also found the speed was taking a big hit as well.
With all of this taken into consideration. I have to pull out.
I am not exactly sure what to do now, but I have an idea to drop the entire programming language and move to something more stable and predictable like Unreal!
I am also sorry to all and any of you who were waiting to see the real thing in action. I think you might be able to understand my own disappointment in this too. ;(
Brilliant luck to everyone who takes part though. We all deserve some sleep and thanks for all the hard work.
Signing off now... Goodbye Dave... Daisy, Daisy...
Oh no!!! I feel your pain Adam. Something similar happened to me in a previous jam once. It's a crushing feeling I know. I'd say keep working on the issues, after some much needed rest though. You can still upload it on your itch page and people will still get a chance to play it when and if you do figure out the issues! Never give up man haha ;)
Just submitted my entry: https://itch.io/jam/lets-create-game-jam-1/rate/170914
Unfortunately I didn't have time for music and more complex stuff like enemies, better character, story. I worked on it for 2 weeks and only after work. I had no prior experience with any of the software used (UE4, Blender, Photoshop).
I'm pretty happy with the result, it was a really fun experience and I already look forward for the next game jam.
Good luck everyone!!!