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A jam entry

UndugView game page »

Time is money (literally).
Submitted by Thai Duong with 2 days, 13 hours before the deadline

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CriteriaRankScore*Raw Score

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Thought the atmosphere of the game was really cool, all suspended in space, but perhaps something more could be done aesthetically?
The introduction is essential in order to know what you're doing in the game, so maybe make that stand out a little more? Also the text in the introduction was a little hard to read on the floor, especially the longer sentences. I think it's fine to have a playable help/info section, but it should be as short and easy to understand as possible.
I think if the monsters were able to shoot/attack the player, and the player and some sort of health which they could replenish by collecting another object, that would make the experience a lot more engaging.


Thanks for pointing out all of my mistakes! Already working on the introduction and the monster stuff!

Great idea! I liked the scoring system and the sucking mechanic was interesting, I did find it frustrating that I needed to mouse over the item for the full duration. Also your music loop could have been longer, it got a tad irritating. Overall though, great submission, nice work.


My initial idea was just click on the item and it will come for you but I soon found that was too easy. Anyway, I'm glad you like it!

Ah I see, would like to try that, could see it getting crazy hectic.

I was love if you changed the default skybox of Unity.

Developer (Edited 1 time)

I tried many ways and found that the default skybox is actually the best looking! Thanks for the feedback anyway.