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A jam entry

DreadEyeView game page »

Third person experimental controller using leap motion
Submitted by digitalhappiness with 1 day, 43 minutes before the deadline


CriteriaRankScore*Raw score
Please rate this entry based on your overall enjoyment.#762.6672.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What's the name of your experience?
This is our experimental Third person game controller using leap motion

Please describe your creation.
This our research while we're developing our initial title called DreadOut : it's third person supernatural horror, and we find it really refreshing experimenting with all those new kind of controller

Programming language?
Unity/C#, C++

Your web site or portfolio (optional)?


No VR Version?

Not sure what I'm doing. I can make the character run in four directions, though forward and backward seem to be flipped no matter which orientation I use for the Leap Motion. I think I pulled up a phone for a second but then it disappeared.

Matt (View their submission) · 1 year ago

Very cool! My favourite part was the fist clench to take pictures, it was so intuitive! The other controls were less so, but after watching how you did it in your video I found that they were quite easy to use too. One problem I found was when clenching my fists to take pictures the camera would often jolt around a bit and end up capturing something else.

Well done!

Love it! I also love the artwork.

I can't wait for the game to be released on steam by the way :)


Thank you for the input, yes it still on early development, actually here's some video tutorial using our build

leap test

Thanks again

the game looks good but the leap controls are pretty difficult to use

okay scratch that, restarting my computer made the leap motion work again.

I think the windows zip might actually just be the keyboard and mouse version cos I couldn't get any interaction with the leap motion controller to work. The best bit from the video was the 2 handed camera gesture though.

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