I really like this concept - good start! I was hoping this would support VR/Oculus Rift DK2 but it was fun to mess around with regardless. I had some difficulty gauging how far away from the keys my fingers were and as a result ended up frequently swiping the keyboard. It might be helpful to have a depth cue when a finger comes close to a key (such as a dot that gets bigger on the key, or a hairline that connects the finger with the nearby key, or a light on the tip of the finger that reflects off the keys, etc).
Play game
Air piano's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Please rate this entry based on your overall enjoyment. | #86 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the name of your experience?
Is no space for a real piano at home? It is not the problem now!
Please describe your creation.
Unfortunately I only had 3 days to create the application. (in my country postal service is awful).
AirPiano was designed as a test application to understand the features Leap Motion. In the future it will improve.
During developing I attracted my friend - piano player for better understand the specifics of the piano gestures.
In addition, I wrote sounds manager (without it Unity3d couldn't play large number of sounds simultaneously)
I'm literally in love with Leap Motion and we plan to use it in the future for our other applications.
Thank you for this opportunity!
Programming language?
Unity/C#
Your web site or portfolio (optional)?
http://www.madrockgames.com
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