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Titanwolf2002 published a game 153 days ago
A downloadable game.
Hi I'm Ryan Shields a Game Design student at Ulster University and although I'm mainly a 3D modeller I decided to try out some level design to broaden my skill set. I started this a bit late into the Jam but all feedback is appreciated.
ArleGames published a game 153 days ago
A downloadable game.
"The Security Company" is an action-packed, narrative-driven game that puts you in the role of a security professional. You're tasked with safeguarding individuals and properties in a bustling city, navigating a complex web of challenges an...
CJAcolyte published a game 155 days ago
A downloadable game.
This Half-Life 2 mini level was created as a submission to Level Design Jam 6, hosted by Steve Lee. The theme for the Design Jam is non-linearity. In this map, the player is about to enter a Combine facility. They are presented with a coupl...
Steve Lee published a Doom 2 level 155 days ago
A downloadable Doom 2 level.
A Doom level I made for Level Design Jam 6 - to show how making Doom levels can be so fast, even I can find the time to do it... (just about.) A key thing this level is missing is that, in my rush to get it done in very little time, it does...
JBLevelDesign published a Level 156 days ago
A downloadable Level.
Sunset Search is a 15 minute multi-target bounty hunt for the FarCry 5 Arcade. This project was made for the Level Design Jam 6 - Non-linearity Hosted by Steve Lee. Jam Theme Non-Linearity Project Goals Non-linear, 360 degree play Multi-dir...
A downloadable mod.
Level Design Jam 6 entry by Ossian Olausson 10/14/23 This map was made for Steve Lee's Level Jam 6 over at https://itch.io/jam/ld-jam-6 https://steamcommunity.com/sharedfiles/filedetails/?id=3050969628 This is my first ever Steam Workshop m...
fan.io published a mod 161 days ago
A downloadable mod.
On a full moon night in Ravenholm , the father invites you to the church to meet his old friends...
A downloadable mod.
1 new image
1 new upload:
MARUXAINA_DOOM.zip 26 MB
A downloadable mod.
This is my first Doom level, and I made it for a level design jam organized by Steve Lee. The theme of this jam was "Non-linearity", so what I came up with was a level that allows to be completed in 2 different main paths that interconnect...