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A jam submission

Tea TimeView game page

Submitted by Dr.Bleep, Mr.Zayh, Slyzh — 2 hours, 57 minutes before the deadline
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Tea Time's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#173.0043.800
Creativity#183.1624.000
Fun#272.3723.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Fun idea, i think it would be more enjoyable with different controls. It feels like game is difficult only because controlling avatar is chaotic. Great work around theme!

Developer

Thanks for reviewing !
Did you play on K&M or with a gamepad ?
On K&M the game is indeed harder since we can only dash in 8 directions. It might have been better to dash where the mouse is
What do you think the controls should be like ?

Submitted

The game has a nice design and sound, but it is also unforgiving and has some bugs. The green platform disappears and reappears when you click, and you can even make it do so in mid-air, allowing you to press it again to land safely while dashing. I once got stuck inside a cannon, and it threw me into the void. Despite my efforts, I couldn't beat the game, even after having two cups of tea. Although there is a timer to reach the goal before an instant kill (some obstacles will take away your time), I couldn't see the timer anywhere. Moreover, this mechanic seems like overkill because you have to go fast anyway; there's no reason to go slow. Perhaps having a shield when you stand still would help.

Developer (2 edits) (+1)

Hey IvChill ! 
Thanks for your review !
I'm glad you enjoyed Dr.Bleep's work for the sound design and  Slyzh's work for the 3d design !
Indeed there is this bug with the plateform : it triggers on the input instead of on the dash. As for the cannon bug, it has collider on the tip of it and since it's rotating superfast (too fast IMO ahah) you can get stuck in it sadly. 
About the timer, your point is good ! Others told us something similar.  Even if nobody likes a cooled tea,  it might be a good idea to change this feature to make it fun and not punishing (since the game is already hard enough).
We thought of doing a stationary I-frame to dodge the needles and the bullet but we thought it'd be too easy and went for an I-frame for the dash, we might also rethink this ahah.


We might publish an update later this week or next week.

Thanks again for playing the game  !

Submitted(+1)

That clock character is super neat !
I will definitely have tea.

Submitted(+1)

Fun idea, controls are a bit weird on M+K

Developer

Time to get some tea