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What was your theme you chose?!
A game where you splice restaurants until you're bored.
Any obstacles you found while working that were hard to overcome?
Everything. I've never done 3D before, so even probuilder was a struggle.
Anything you had to ultimately cut from the game due to time or lack of knowledge?
People cooperating, a real definition to what you should be doing, other things.
Anything really cool you learned?
How 3D works, how probuilder works, how post processing stack doesnt cooperate among other things.
Do you think you will continue this project?
100% No. :)
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