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MASH RUN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #25 | 3.867 | 3.867 |
Overall | #50 | 3.600 | 3.600 |
Presentation (visuals) | #78 | 3.533 | 3.533 |
Theme | #96 | 3.400 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game! In Godot I make sure to remove any unused buttons from the default input settings, there might be something similar you can do in Unity to solve your spacebar bug
This game is so so fun to play.I'm glad that I didn't miss it.The control is refreshing and very comfortable!And I like the design of multiple ways to reach the goal.
Things got real, real quick! lol. I was like "Cool, yeah, go bunny break them things! Someone's been hitting the gym" when all hell broke lose and then it was ON like Donkey Kong. Enjoyed the decisions like "which route do I take, do I worry about the key or go for the power up and hope I make it in time?" Would like easier tells on how much time I had left but other than that, really neat
The idea is great, however the execution could've been better, I think it feels off that everything moves down, instead of the spikes moving up and locking the camera onto the player?
i hope this game wins its very good
Haha, I really enjoyed that. At first I thought it was going to be relaxing, and then the spikes started coming for me and arrggghhhh! The pacing was really good though, and I like how there were often multiple ways to go.
fun game! I cheesed it hard tho: Did you playtest the get bigger option with spacebar? :D
Nice one! it offered some really nice moments, like when eating a mushroom and being able to destroy everything that you hated while being small. It was also something of a puzzle, as when guided by hatred I would miss some keys or other things and lose.