The visual is nice, well done and good use on assembling the assets. Gameplay is solid and decent, got a very good feel to the game especially the gun shots. However I feel it's a bit weird that the enemies can walk and shoot thru the buildings. Also the theme felt a bit lose for me or maybe I didn't notice it?
Anyways pretty good game overall, well done! keep it up.
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Man in a Bunny Suit vs the UFOs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #40 | 4.054 | 4.054 |
Concept (gameplay) | #104 | 3.459 | 3.459 |
Overall | #164 | 3.243 | 3.243 |
Theme | #301 | 2.216 | 2.216 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice feeling overall! A power fantasy once you start stacking power ups.
I would deactivate collission in the corpses, but mabye it is a design decision.
This is an awesome entry! Did not notice the theme first, but I can see it now. Otherwise, very impressive for such a small amount of time. I loved the little details like bullet casings staying on the ground (this is the stuff I love in every game) and the fact that you can stop the car if you get into its way. Packed with hectic action, Man in Bunny Suit is definitely a great entry, and my real life bunny approves as well!
You made the gunfire super satisfying. I do love those wasted (cartridges???). Good fun to play, the art was nicely put together. I was a little disoriented by the aim crosshair not following the mouse but a radius around the player. Also the aliens phased through wall, but I guess they are aliens so fair enough. Nice one!
Actually the phasing was a bug / flaw I had to live with. I knew about it, but the simple pathfinding I built when I started didnt hold up under pressure, so on the second day I dropped it and just let them walk where they wanted. I'm going to rebuild the pathfinding system and put it up after the jam voting is over, along with some balancing and re-enabling some disabled enemy types.
The crosshair is a rotation mechanic, figured it would make things more of a judgement call for where you were aiming. The original concept wasnt quite as full on as what I ended up with, more slow based and lining up shots, moving between cover and popping shots. But then as I started to build it and realized that yeah it could handle a lot smoothly, the game started to get crazier.
Tough as nails, visually coherent, and jam packed with action.
Aside from the occasional floating gun (Totally not a bug; it's alien telekinesis!), this is a great deal of punchy high-octane fun in a small package.
I recommend a volume slider for the music and sound effects, as the latter was disproportionately loud, and you can never be quite so sure of the sound settings of the player. Otherwise, great work!
Chaotic and fun. Good level design and level of difficulty; the game feels quite polished even though there are a few collision/Z-order related glitches. Great job, Nefylem! I'd love to play a local multiplayer version of this with friends.
It's pretty good. It's a bit difficult but I think with some balancing it could be great.
I like how the rotation element was applied to the mechanics of how to dodge bullet's, or well I found that strafing in arcs helped. Also with how shooting worked.
Very chaotic and lots of bullets! All my enemies will fall before me! If I could just stop dying XD. Great work for 48 hours!
Hm. I like the cars, but are there actually any enmeUAAAAAAH chaos ensues
Neat little game. I really like the attention to detail. Perhaps because everything else shreds me to pieces eventually.
Well done.
A lot of fun! I actually took the time to finish this one, it's my kinda game. I would totally buy an expanded version with more upgrades and enemies. Also I'm not sure if jumping helps with avoiding the bullets, but I play as a man in a bunny suit so i was jumping around all the time :D
You're doing better than me then. I actually haven't finished it yet, I spent as long as I could last night hitting bugs, tested the three bosses seperately, didnt see anything major breaking and called it. But am thinking I would like to make a bigger game of it. There were a few enemies cut for time, some robots that charged instead of shooting, and ufo's that would swarm around you. I had more ideas that never even got close to being implemented, but would be fun to see done
ah man the chaos ! 😆 Maybe it is a bit hard.
rotate n shoot always works 👍
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