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Prelude!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #6 | 3.897 | 4.500 |
Fun | #7 | 2.742 | 3.167 |
Sound Design | #11 | 2.887 | 3.333 |
Overall | #12 | 2.800 | 3.233 |
Gameplay | #14 | 2.598 | 3.000 |
Theme | #22 | 1.876 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Have you added your teammates as contributors of your game?
Yes (our 2D artist didn't have an acct though)
What 3rd party assets did you use?
3D Assets (Environment Rocks): https://www.unrealengine.com/marketplace/en-US/product/soul-cave. Sound FX sourced from Blastwave FX and Sonopedia
What are your team's usernames on Discord?
mishirola, m24gaugetr1kgmr, ramagosu_, cubanvan
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Comments
Hyper realistic stones. Sword stuck in the stone is a major fun! =)
Thanks! I tried to make the feature feel satisfying to use (coding the impact sound was more of a hassle than you'd think lol) but ironically we spent so much time on making and polishing the gameplay that we didn't have time to flesh out the actual level.
I say ironic because I'm literally studying to be a level designer lol. My biggest regret is not taking more time to make use of the feature, but I'm glad you liked it!