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Timeattackers.io's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How IO is it? | #1 | 4.571 | 4.571 |
Enjoyment | #1 | 3.571 | 3.571 |
Overall | #1 | 3.893 | 3.893 |
Modifier Implementation | #1 | 4.286 | 4.286 |
Visuals | #6 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
SFX makes games a lot more fun
Thank you very much for playing! Sound design is definitely one of the most important aspects of a game, but unfortunately due to time constraints I couldn't implement any sounds at all in the game. It would make a big difference for sure!
can you please check out my game as well
I was trying to move but WASD was not registering for me, maybe it's just me but I dont know
but the game definitely looks like a proper io game.
good work!
Thank you very much for playing! I don't believe I had this issue when I tried playing, but maybe the game window got out of focus? I can't think of why this could be happening, sorry to hear it! Hope you can get it to work!
Like mentioned before, it was quite unclear what one should do. Once I got it though, quite a nice game!
Thank you very much for playing! I should have added some instructions at the title screen or something now that you mention it, but I'm glad you could figure it out in the end!
This game felt and looked IO, if only it included a short text-based help screen though.
Other than feeling hyped for a minute or two straight and playing again,
I wish there were just a clear indication on when you can attack somebody else’s time.
Thank you very much for playing! Unfortunately due to time constraints, there were some things I didn't implement in the final game, but I appreciate the feedback! It would absolutely improve the experience!
Hey man! I really enjoyed this one. Really nicely implemented.
Thank you very much for playing! Glad you liked it!