Play game
🏰Kingdom Revival💀's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #12 | 2.324 | 3.000 |
Visuals | #15 | 2.066 | 2.667 |
Polish | #15 | 1.807 | 2.333 |
Audio | #17 | 1.033 | 1.333 |
Use of Theme | #17 | 1.807 | 2.333 |
Use of Mutators | #17 | 1.033 | 1.333 |
Overall | #17 | 1.678 | 2.167 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
players revive boss monsters to progress and eventually beat the game.
How did you implement the mutator(s)?
the player constructs a stone city in the north to progress the game, building stones in the cold.
Content warnings, if any.
G rated game
Leave a comment
Log in with itch.io to leave a comment.
Comments
It was fun. I kind of wish there was something to explore. And maybe keep the health between fights, to make the decision to train slaying more strategic. It was fun progressing through the story though.
It was fun. I kind of wish there was something to explore. And maybe keep the health between fights, to make the decision to train slaying more strategic. It was fun progressing through the story though.
I liked it! It took a bit of training to familiarize with the text mechanics due to how the text oriented itself on the screen. It was fun to train and construct and summon different bosses with weird names. I found that the shown inventory when you summon a boss didn't equal to the items shown on the screen (Essence-items wasn't counted to the possible options but was still shown on screen). I Would love to see some minimal graphics with this, like a face of the enemy and maybe some sounds. Nice work!