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Robo techno necromancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #59 | 2.704 | 3.200 |
Special Feature Implementation | #75 | 1.859 | 2.200 |
Theme Implementation | #77 | 2.197 | 2.600 |
Overall | #90 | 1.690 | 2.000 |
Gameplay | #93 | 1.183 | 1.400 |
Fun Factor | #93 | 1.352 | 1.600 |
Audio | #95 | 0.845 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Resurect your dead robo friends, stich their parts back together with a needle and some wire.
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Comments
The characters head kept hitting objects and stopping my player. Looks good though.
would you consider adding a web build?
it is done https://kylemould.itch.io/robo-techn-necromancy-webbuild
the pixel art is absolutely beautiful, and the world is so detailed! It's lacking in gameplay a little however. The collisions were very annoying, as the hitboxes for either the player or the props are much too big. Considering the perspective of your art, the hitbox for the player shouldn't go any higher than up to the neck. It made navigating the world very difficult. The robot pieces need to distinguish themselves from the other props more, as some of them were a little hard to spot. I also came across one robot head that wouldn't be picked up no matter how much I clicked it.
Still though, please don't be discouraged, because your art is amazing, and I'd love to see more of your work in future games!
Thanks for your comments, and thanks for playing the game! I agree, the gameplay loop and the collisions need some work, it’s something that was on my mind to fix but I never got around to it.
I'll hopefully be participating in more Jams going forward and I’d welcome feedback on any future submissions :)