Play game
Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #10 | 3.429 | 3.429 |
Special Feature Implementation | #12 | 3.000 | 3.000 |
Overall | #22 | 2.286 | 2.286 |
Audio | #24 | 1.857 | 1.857 |
Fun Factor | #24 | 1.857 | 1.857 |
Graphics | #28 | 2.000 | 2.000 |
Gameplay | #29 | 1.571 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Time is money: Upon collecting a package you will see how much you can earn for delivering the package, over time the amount of clips (money) you will earn will go down take too long and you could end up losing clips you have already earned.
Special Item: The games currency is called Clips represented by a paper clip icon. Clips are used to pay the fines you get for driving on the wrong side of the road and to charge your electric scooter.
Credits:
All assest besides BGM made by me (8bitSquid)
BGM are external assests by Circlerun found on opengameart.org
Leave a comment
Log in with itch.io to leave a comment.
Comments
This was just frustrating to play. The not-indicated pickup points didn't add anything to the experience and frontloading all the info into a tutorial wall of text wasn't a smooth start. (And the broken wasd movement implementation also was just weird, w/s are swapped and a/d don't do anything)
The interactive main menu was a neat idea tho, but it probably shouldn've been this large, a single building takes up the entire screen, and I was just so confused at the beginning by the scale of everything
(Written by Snek of SFG)