That little robot is charming :)
The sound and atmosphere are spot on, but I did not feel compelled to continue playing and finish the game - would suggest some more story, like adding a text when you find a clue..
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Operation Starship Probe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #8 | 3.830 | 4.000 |
Overall | #20 | 3.064 | 3.200 |
Theme | #22 | 3.569 | 3.727 |
Mechanics | #22 | 2.698 | 2.818 |
Sound | #25 | 2.698 | 2.818 |
Fun | #27 | 2.524 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really liked the feeling of sci fi horror game, the idea of hunting for clues as an inspection robot is very interesting, the soundtrack helped a lot to get into the story + the art was very well executed and followed the retro game proposal very well.
The only point to improve was the issue of few interactions in such a large environment, at times I found myself lost and passing through the same corridor several times, maybe if the environment was a little bit smaller or with more interactions it should already solve it.
*** as a huge fan of Alien movies i really liked this game and make me feel a little bit scared and surprised, congrats to the artists and devs :D
~Nicolas
Awesome aesthetics (except the constant tone while moving).
I disagree with some of the others here. Idk if a trail or markers for where to go are necessary. We are in deep space exploring a derelict ship.
BUT
A map of already explored territory would be a huge help. Or failing that, some differentiation in the ship design so you know you're in a new area.
I found a clue, then wandered around for a solid 5 minutes without finding another bc I had no idea where I was.
I do agree with the others that the concept is great and you should keep developing it. The atmosphere (figuratively speaking bc we are in space) is excellent.
Thanks!
I concur with much of what has already been said. The little robot had a distinct personality and this was granted him simply through the imaginative atmosphere, theme and curiously attractive art style.
I agree that there is this kind of feeling like the things you do find, are subtle instructions and it was also my assumption that there was a trail to follow, that somehow there were connections between what I was seeing and where I was supposed to go.
I would really encourage you to keep working on this one. I really think you have a great premise that begs to evolve.
I love the art, post-processing, and lighting. Really effective at giving the game a good, moody feeling.
Definitely difficult to keep track of where you're at and where you've already been, but I'm sort of conflicted on how I feel about that. On one hand, it can be frustrating. But on the other hand, I feel like it almost adds to the whole game's vibe in a weird way. I don't know.
Overall though, this game is super cool and atmospheric. Great work!
The art and design of the game looked fantastic. The sounds were great apart from the constant buzzing when moving.
I also felt a bit lost when traversing through the level, it seemed like I just hapharzardly came across clues rather than following some sort of trail.
Overall a great game with great graphics. Keep up the good work.
Sound design, art direction and the atmosphere are fantastic, however I couldn't figure out where to go and the navigation was a bit difficult. Overall, great game and concept you got going here!
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