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A jam submission

EvaluatedView game page

You will be Evaluated.
Submitted by Lenki387 — 11 hours, 17 minutes before the deadline
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Evaluated's itch.io page

Results

CriteriaRankScore*Raw Score
Art#34.2224.222
Sound#43.5563.556
Mechanics#73.5933.593
Overall#73.6073.607
Fun#93.4443.444
Theme#303.2223.222

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I quite liked it, felt like one of the few complete games of this jam, and the fact you made everything is quite impressive, but the double jump mechanic and not being able to figure out how it works almost made me quit before finishing, and I tried everything, waiting until the ball was at the highest point, after it made a beeping sound, in the end got through the entire underwater level with no idea as to how it worked and only by just spamming clicks with my mouse.

Submitted(+1)

And the winner of Interstellar Game Jam 5 is!?  Yeah, it's Evaluated.  Congratulations on totally sweeping it!  This game I would pay for as is.  You should know, that I plan to steal your idea and make money on it, because it's absolutely brilliant.  You have captured the very essence of great gameplay as a concept with Evaluated, everything here has weight and is oh-so-satisfying when you figure things out and I just want to play this all the time now.

Hands down the best game I have played in this Jam and at this point I've played almost all of them.  Great job!

Developer

Thank you so much for everything you said! I really appreciate that you liked it!

Submitted(+1)

Highly immersive atmosphere, the music creates a sense of tension, the graphics are beautiful and blend perfectly with the overall experience. The gameplay is challenging but excellent. This game deserves to go beyond the game jam; please continue developing it. 10/10.

-Sula

Developer (1 edit)

Thank you so much! I probably will. 

Submitted(+1)

Very nice game! had a lot of fun, the double jump was kinda hard but very enjoyable. I loved the ocean part, didn't see it coming. great stuff

-Thales 

Developer

Thanks! 

Submitted(+1)

The game is absolutely lovely, and I actually really liked the weird movement, although the camera moving along with it maybe felt a little strange at times. Either way, a jam is the right place to experiment with interesting ideas like that if you ask me.

I found some of it a bit tricky, mostly because it took me a minute to figure what I was supposed to be doing. Maybe some tutorializing built into the game itself would work here?

Overall, though, I really dig this. And again, the art is just excellent. Great work!

Developer(+1)

Thank you so much for the feedback! I appreciate it! 

Submitted(+1)

Incredible Game. My new favorite of the jam for sure.

That said, apparently there is a double jump and I cannot for the life of me figure it out. I am stuck underwater! Please give some guidance because I want to keep playing! haha

Submitted(+1)

Nvm i got it. But woof, that is a SMALL window hah

Submitted(+1)

Really fluid game mechanics, but I could not for the life of me figure out how to get past the broken beam part. I very well might be missing something obvious, I would love to see the rest of the game after that part though if I can get past it!

Developer (1 edit)

You need to use the physics in your advantage. Push the beam, then stop pushing it while it's swinging back, and then repeat. Hope this helps. 

Submitted(+1)

I wouldn't have known about the underwater double jump if not for the comment on the main itch page. Otherwise awesome! As others have pointed out this feel similar to Inside or Limbo. I think the double jump could easily be fixed by having the ball light up (orange, let's say) and make a sound when you can jump. That way the mechanic is introduced on it's own. Also make it less punishing as there was no skill involved for me, just buttonmashing, hoping it would work.

The atmosphere really sells it. I love it

Developer

Thank you for playing! The ball has a red flash and a sound when you can jump again, but it's somewhat muted underwater. 

Submitted(+1)

oh I see! Welp hahaha

Submitted(+1)

If you go back to previous checkpoints they will swap with the latest one.

I'm a huge fan of the movement system and i don't think it's a miss at all.

It's a little hard to see the ball underwater when it's still on the floor, also if i dash spam to the floor underwater i can do an explosion spam effect. 

I don't fully understand how the double jump works, but i still managed to win the game.

Developer(+1)

Thanks for the feedback! You can jump again when the ball is not moving. When you jump up there is a point where the ball is still and then you can jump again (you have to do the timing perfectly because it falls down quickly). 

Submitted(+1)

Got stuck in the underwater level.

Obviously very inspired by Limbo, and the art, sound, and atmosphere is great just like the former.

But I can't say I'm a huge fan of this movement system. The main control being the cursor, which moves the camera, which affects where your cursor is actually pointing makes it really hard to see where you're going (not helped by the camera speed). The puzzles themselves weren't that hard, but the movement system made it feels like more is left up to blind chance rather than the actual puzzles.

Developer

Thank you for your feedback! I was trying to make something original for the movement system, so it's really a hit or miss (a miss in this case). 

The ball recharges when it's movements are minimal. That means you can shoot it again at the highest point of the jump. Hope this helps. 

Submitted(+1)

This is the best game I played in this jam .The atmosphere and music for the game is amazing.

Developer

Thank you so much! :D