Very evocative writing and very replayable. I died a bunch getting to the satisfying end, which I found very moving.
Great game. :)
Criteria | Rank | Score* | Raw Score |
Narration | #17 | 3.085 | 3.778 |
Overall | #20 | 2.903 | 3.556 |
Originality | #22 | 2.722 | 3.333 |
Theme | #22 | 2.722 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Very evocative writing and very replayable. I died a bunch getting to the satisfying end, which I found very moving.
Great game. :)
Awesome, poignant, and so, so, playable.
When I started playing, I explored my room as a result of hitting "no" to start reading the book - I was convinced for a while that I was exploring a hidden alternate path to the game (and subsequent deaths) before realizing that beginning the dream would take me to the same place.
All the same, I was very interested in trying out every dead end and dying in some kind of dread-ridden but surprising way.
When I realized there was a way to surge forward and I was "gaining" things, it propelled me to pay closer attention and try to find an end.
Getting there was very satisfying and I felt like I earned it.
I would have loved to keep exploring hidden paths around the story - that first moment of "AHA, I FOUND A SECRET!" made such an impression, even if all I'd found was a way to delay the plot.
I loved this.
Your fluid writing kept pulling me forward in the story which was very satisfying! What felt unsatisfying was dying suddenly (which I did a two times on play throughs) after getting into the the story. For example, I had the diver suit (which I figure could be used in the water) but decided to explore the forest. Big mistake. Rather than die immediately (with no undo) maybe you can reward my exploration with some new text and warn me danger is ahead and if keep going further into the forest then kill me. :) I’m pointing out a good problem to have since I wanted to keep reading.
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