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Xylem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #2 | 3.286 | 3.286 |
X Factor (overall enjoyment) | #5 | 2.714 | 2.714 |
Fun/Design | #5 | 2.857 | 2.857 |
Overall | #5 | 2.810 | 2.810 |
Technical Implementation | #5 | 2.857 | 2.857 |
Theme/Limitation | #7 | 2.571 | 2.571 |
Graphics/Animation | #7 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Trio (3)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Mouse Only
What tools did your team use to construct the game? (optional)
Godot, Zrythm, Piskel
Which art and audio did you / your team NOT create? (optional)
All sound effects were gotten from opengameart.org, as credited in the description
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Comments
Very slow gameplay. That's not always a bad thing, either.
I like the pipes, though.
Complaints:
1) The beginning is way too slow in my opinion. Especially as a player who doesn't already know the best way to play your game, it takes a long time to get to the point where I'm making any sort of progress. I would say just to double the speed the biomass generates at, or at least increase it significantly, since that it what I always have to wait on.
2) RockyMullet already said this, but yeah better explanation of how the game works would've been nice. Something he didn't point out though, is that we have no way of figuring out how much or something things produce. Like we don't know how many machines each rain condensor can fuel, or how much water certain machines take. Take Factorio for an example. If you go through its UI, it's full of input and output number, and you are able to figure out how much or something you need to power machines. That was something I thought was missing here.
3) Much smaller of a complaint, but the background looked off to me. Probably because it was a different resolution and it had no shading, which just didn't look right when comparing it to the machines.
Compliments:
1) The game itself is very well made, even if it isn't balanced what well (my opinion!). All of the system were really cool, and for a game this small in scope, it really does manage to achieve a lot. Even if the slowness at the start prevented me from getting very far, I still found myself trying to figure out the best way to generate power and food, and coming up with different strategies to do so.
2) The music was also really nice. It was subtle, but it provided some really cool atmosphere and also fit with the story of the whole game.
3) No bugs that I saw! :)
Cool chill game I enjoyed it. I don't know if there was a goal ?
I get that in a jam, it can be hard to find the time to make a tutorial, but I wish I could've reread the intro text while playing, I ended up on a cuple occasions opening a new window of your game just to reread that as I forgot it said while playing. Also took me some time to find out that r-click allowed me to rotate parts and I couldnt figure out what the upgrade button was for.
But overall cool game.
I really wanted to fit a tutorial in, but I was already up until 4am the night before finishing things (with class starting at 8am too), so I just didn't have enough time. Also, I completely intended to tell the players that right clicking rotates but I forgot. Oops!
Really Nice! Had some fun with the game. Some minor things: Would be nice to see the power consumption in advance and/or switch machines on and off to control what happens in a low power state.
The music put me back in my Minecraft days! Really enjoyed how chill the game was. I had an issue every time i deleted a link and replaced it with a machine, it didn't relink the rain and my energy kept flashing like between 30 and 35 and would go down when i try to build more watermills.
Overall great job!
That second thing might've been happening because tanks transport 3 water per side per second but rain condensers only input 6 per side per second. So if you were taking out from all three sides, it was using more water than was being input. I'll admit, that was kind of a bad way of doing things on my part and I should've had it be 2 water per side for the tanks. Not sure what was happening with the other thing though, sorry!