Play game
SpaceScout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Immersion (Gameplay & Storytelling Engagement) | #31 | 3.650 | 3.650 |
Overall | #54 | 3.550 | 3.550 |
Aesthetic Flair (Graphics & Sound Presentation) | #57 | 3.800 | 3.800 |
Technical Excellence (Design & Engineering) | #59 | 3.350 | 3.350 |
Relevance (Creative Expression of Theme) | #86 | 3.400 | 3.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
I really loved the pixel art/animations and the sci-fi theme of this, and the sound effects were well done as well. The font on the number pad was a little hard to read, but honestly didn't run into any bugs in my one playthrough, so if you say you hid them, you hid them well, haha. I think a once over on the grammar and this will feel really polished. Really fun game!
How do you play the game? When the initial text ends there doesn't seem to be anything to do and no keyboard button does anything
This is some solid stuff. Really nice visuals, really gave me some FTL vibes. It was, however, a bit easy I would say. I never really felt like I was about to lose. I was also kinda bothered by the music only being in the left audio channel during the entire game. Overall, though, I really enjoyed the game.
Really good game!. Great graphics, nice gameplay, many things to control.
One of the best games I've played so far, good use of sounds and a cool pixel art point and click adventure.
Only thing that confused me was which lever activated what? After some fiddiling I got lasers to work and from there on it was easy.
Good story and a great game in such a short amount of time
This is some great stuff! I loved the idea of different systems being knocked offline in battle and having to prioritize which systems go online to meet the situation, ensuring that you're meeting a quota of available energy. I could imagine an expansion of the system where the player is deciding on which coordinates to visit, weighing risks and possible benefits of randomized encounters.
Getting upgrades for each encounter completion felt good, and I could see more upgrades being added in the future. The atmosphere was well executed, and the idea of being the lone pilot behind enemy lines is a tense premise that is filled with potential if you chose to continue development.
Great work!
Great idea! Love the pixel work.
I really like the space theme. ´Great implementation of the topic "One Room"
I really like how the player could only see the insides of the cockpit; it really fits the theme well! Pixel art looks nice too.
I liked the pixel art and animations, they were very clean!
Thank you for playing! Glad that you like it :)
Very underrated! The space sim idea is awesome, and the control panel was super well-done and very well thought-out. I encountered a few bugs but I'm sure you know about them and just didn't have enough time to get them finished. Great job!
Yep, there's a lot of buttons and switch dependencies which i messed up along the development process. Thank you for playing!
Such a creative way of exploring the theme "one room", good job!
Thank you for playing! I'm glad that you like it :)
Really nice. Cool storytelling. The art style is pretty appealing. I liked this "Please, Don't Touch Anything" like mechanics. There are some things you can improve, but come on - it was made in 72 hours.
Good job!
I really like to work on this game and definitely will develop it further. Thank you for playing :)
This was one of my favourite entries. Loved the idea and atmosphere.
Thank you for playing, I'm glad that you like it!
I have one note, which is that at the end you have "vicory" spelled with a "w".
Seriously this is a great little game. I love the isolation of a tiny cockpit as an expression of the theme, the pixel art is excellent, the music is on point. Well done.
There's some embarrassing mistakes and bugs which must be fixed after jame voting is done. Thank you for playing!
Loved it! The art is really great, and the writing is top notch! Great job!
Thank you for playing!
This is amazing! It looks awesome and is actually fun to play. I don't understand how you managed to get something this nice out so fast. It's incredible.
Thank you for playing! The secret is simple - more coding, less sleep. But it's not healthy, though :)