Play ending
Snowset's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #12 | 3.000 | 3.000 |
User Interface (UI/UX) | #16 | 2.333 | 2.333 |
Fun | #17 | 2.167 | 2.167 |
Visuals(Graphics) | #20 | 1.667 | 1.667 |
Sound/Audio | #21 | 1.500 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://bundles-of-nonsense.itch.io/snowset/devlog/407458/snowset-captains-edition
Developer Feedback Questions
Were there any specific parts that you liked more than the rest?
Anything you especially didn't like?
Anything you'd add if you were making the game?
What did you think of how the additional story was integrated? Was it a cool experience? Did it feel awkward or confusing to play after the main story?
(Answers to any and all of these questions are appreciated!)
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Comments
Were there any specific parts that you liked more than the rest?
I entered my name, and the characters knew my name. You saved it as a variable, I am easily pleased, sorry. Make the player feel they are in the game instead a set name. I hope that makes any sense.
Anything you especially didn't like?
I didn't know how to advance the story at first.
Anything you'd add if you were making the game?
Expanding from my previous answer, you can add an arrow to the left to the answers/options.
What did you think of how the additional story was integrated? Was it a cool experience? Did it feel awkward or confusing to play after the main story?
Cool yes, but it's not my genre to play. However, it doesn't mean it's a bad choice of game genre. One's opinion doesn't mean anything!
Thank you for answering those questions- the detailed feedback means a lot to me! And thanks for giving it a fair try in the first place even if it’s not a genre you’re usually interested in.
I’m glad you liked being able to name the protagonist; it’s easy to do, but I agree that it helps with immersion.
Regarding the options you select to continue- A bit of signage like arrows could help clarify things, as you said, so I’ll keep that in mind for the future.
Thanks again for the answers, they really do help!
I liked your story, if I missed the first little bit of it, it could easily have been about a science camp for kids, and enjoying the last bits of free-time before parents come to pick them up. it may give a little more heartwarming, and a little less bleak, but thats all in what you are going for.
I suppose you picked your colors to be sunset related, and I found the contrast was not high enough to read the letters, and the pink was generally irritating on the eyes. I would recommend darker text, and a less saturated pink.
I like that interpretation- It is very much about enjoying life, even if you don’t have much time left. It’s definitely intended to be a very optimistic interpretation of the end of the world.
You’re quite right about the colors- In hindsight, it is a pretty grating color scheme. I’ve actually reworked the colors completely because you pointed it out; it should be a lot less harsh on the eyes, and hopefully not too hard to read.
Thanks a lot for the feedback!
Just liked how talking with Charlie got the same dialogue no matter what you talked about. That was cute.
I assume you’re referring to the dialogue that cycles when you click it? That’s an effect I’ve used a few times before, to try to get across the idea that you could just keep talking forever if time wasn’t a concern. It sounds like it came across as different options, rather than a progressing conversation as I intended, but if you liked it anyway, I guess that’s alright! Art is up to interpretation, after all.