Play game
Just Another Space Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.600 | 3.600 |
User Interface (UI/UX) | #2 | 4.000 | 4.000 |
Visuals(Graphics) | #2 | 4.600 | 4.600 |
Fun | #3 | 3.400 | 3.400 |
Sound/Audio | #4 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://patrickbard.itch.io/just-another-space-game/devlog/299097/devlog
Leave a comment
Log in with itch.io to leave a comment.
Comments
Visuals and sound effects were great, laser sounds were nice and powerful sounding. I liked the little radar in the corner to show where enemies were coming from and what size of enemy they were, a handy feature.
It was kinda hard I found to actually kill enemies since shooting at them moved me away from them, thus pushing them off screen and presumably out of range of my projectiles. But I'm guessing have projectiles go off screen would make the game too easy.
I ended up getting a high score of 2450, don't know how good that is or not, but the game was fun for the time I played it. Nice job!
Hey! Have played and rated. Not a bad space shooter, all the ships look great, and the laser sounds are nice and meaty. I'd like to see some death explosion animations and maybe an objective to head towards, like maybe you're a smuggler trying to escape to a planet or something. Overall, well done.
First of all. The assets are very well done. I really like the starry background and the detail on the ships. Really looks great!
The shooting sound effect was good but it was peaking a lot. Maybe some background music could help the mix.
As far as I could tell from playing, the movement is tethered to shooting. I really like this as an idea! Once I got used it, it was fun to sail around by shooting in the reverse direction. In the future, I could see this mechanic opening up a lot of interesting puzzle/combat scenarios.
That said, the spawning and placement of enemies feels a little unintentional at the moment. There is a dense cluster of enemies at the beginning where it's hard to strategize around, and then a lot of empty space on the margins. I guess that's kinda like space itself in a way! Still, I think it would do you to spend more time placing enemies carefully, either procedurally or by hand, to give the player a sense of pacing (which doesn't have to be linear or whatever else).
What you have here is impressive and has potential! I think all my criticisms here are just a part of having limited time.
So when this first loaded up I was pretty much thrown into the thick of it straight away, which took me by surprise. The graphics looked very good, but beyond the shooting part I had no idea what I was doing. There didn't seem to be a way to move your ship? At times it almost seemed like shooting was what propelled it (though those movements might have been just random). And right-clicking led to a sound effect that suggested either nothing was happening or it was actively causing me to die. The minimap helped with locating enemies, though they always seemed so close on there when in actuality most of them were offscreen. Still, it managed to be engaging and I did find myself playing it again and again. My high-score was 2500 :D.
Thank you for your feedback. I know, I planned to make a Menu interface and a simple tutorial, or just the tutorial at beginning. But I didn't have much time in this jam, I had pretty much only yesterday to polish it up so had to choose what to improve and decided to focus on algorithms. I still have to do some other animations, effects, particles maybe to improve the game feel. I'll keep working on it to further improve it, maybe once I update it you could have a try and check again.