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On The Edge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 3.000 | 3.000 |
Fun | #11 | 2.600 | 2.600 |
Visuals(Graphics) | #11 | 2.800 | 2.800 |
User Interface (UI/UX) | #13 | 1.800 | 1.800 |
Sound/Audio | #15 | 1.200 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://docs.google.com/document/d/1Rjz_-kuAn9qMV_7l0fT2rEtb8yAp8mC1xzgteL0BlHM/edit?usp=sharing
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Comments
I admit I'm not a fan of clickers so I'm not really the target demographic for this. Like others have said this is definitely solid in terms of not being clunky or buggy and the setup for the "story" is kinda funny.
The things I'd suggest is mostly things that would come up through development anyways. There should be more things to buy at different tiers, there should be maybe some sound effects or music added (there wasn't any sound when I tried it atleast, maybe that's an issue on my end), and some animation on the conveyor belt perhaps would add some visual flair.
The only major issue I found is that it was kinda easy to cheat the game by simply clicking on the loose change button once, and then just holding enter. This triggers the button continuously for as long as you hold down enter, so I was able to rake in several hundred dollars in a matter of seconds.
Also it didn't seem like robots helped after buying a few of them, I got up to about 70 out of curiosity and it didn't seem any more effective than 20 or so.
Overall, not bad.
:) I hate clickers but this is fun. Kinda like clickbait XD. No Bugs found... Improvements? Maybe add animations to engage your players and keep them interested. I beat this game because I fell asleep with a few robots generating small change. XD
Thanks! ^^
Ooh! Oki :)
Nice lol
Solid concept for a demo and mechanics worked well. I liked the premise a lot. Layout was a little odd. I also liked the brick background. It was a bit hard to identify what was on the assembly line though. I also had trouble seeing much of an increase in benefit from buying the shipment, especially considering the price. Speaking of prices, maybe having more items with prices in between might be good so meeting them doesn't seem like so much of a jump?
Took me a while to expand the company, but I did get some enjoyment out of this!
Thanks! Yeah I think I'm going to fade the background a little, That was another problem I faced :/ If I set the price too low the player could buy a ton of them and at around 50 buys a bug would come in which gave them over 100$ per tick and it would continue to increase. I'll see if I can fix that so I don't have to make the difficulty spike so much.
Sweet! ^^
The background is fine in my opinion, it's just things like how the buttons look and are laid out that I think could be improved.
And you're welcome! :)