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A jam submission

Gravity Storm - First Mission (Demo 2)View game page

2d Action platformer with shooting and gravity mechanics. Demo 2 download only.
Submitted by Jampley Dev (@JampleyDev) — 1 day, 10 hours before the deadline
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Gravity Storm - First Mission (Demo 2)'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals(Graphics)#14.7504.750
Sound/Audio#24.2504.250
Overall#33.7503.750
User Interface (UI/UX)#43.7503.750
Fun#54.2504.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://jamplay-dev.itch.io/gravity-storm/devlog/744114/gravity-storm-v091-is-out

Developer Feedback Questions
How is the gameplay and level design?
Did you spot any bugs?
What did you not like about the game?

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Comments

Submitted

This is a really solid platformer! The addition of the gravity mechanics is really slick and I loved using it to do things like shoot an enemy than reverse gravity to drop a crate in front of me to block their shots, etc. The graphics are really solid too, reminds me of retro Megaman games. My biggest feedback is that having to time pressing s and left clicking to shoot down was a bit finicky, and just being able to shoot while holding down would probably feel better. I also had trouble keeping track of the health bar, it's very small and really hides in the background which can be a bit rough, but didn't take anything away for me. The only bug I would mention is that there was a small grammatical issue with the intro text, it said something about the player being the only robot "advance" enough to withstand the virus and it should be "advanced" instead. But again, really small thing. Overall it's a really good game so well done!

Developer(+1)

That was a typo, thanks for pointing it out, I'm going to fix it right now. 

As for the shooting, I might change it, but I'm not sure yet, the game was mostly tested with a gamepad, not a keyboard. However, the inspiration was an old NES game called Metal Storm where you can actually hold down the fire button, so I'm seriously considering changing that. I'll make the health bar bigger in the next update. Thank you for playing my game, I appreciate the feedback.

Submitted

Good game in retro style. A completely finished product. True, there is a feeling that something is still a little missing. There may be a limitation on weapon charges and gravity that can be obtained from lockers and killed robots. Then there will be a choice to kill robots if there are shots or fly by if there are gravity charges.

Developer

Thanks for playing. Sorry, I don't get understand what you mean by charges?

Submitted (1 edit)

weapon bullet, or energy charge (as power bank), when hero make shoots.

Other type energy charge may be also for gravity case.

Submitted

very nice game, i liked level design, didn’t notice any bug. good usage of gravity.

maybe to make respawns to not start the level from the beginning after death.

Submitted

A nice game. Feels very smooth, good controls and a nice concept. I saw that other complained that it was to easy, but not for me! I guess I am just not very good at jump-and-runs.

One thing that confused me is the time limit becoming negative...

Developer (2 edits)

I know the guy who said it was too easy, he was joking xd, don't take it too seriously.  Usually, most people say the game has a mid difficulty,. And it's also harder if you are playing with keyboard. The time limit becomes negative because it doesn't make you lose, it just lowers your score at the of the level, so say you end the level with 200 remaining seconds, then you get 200 points, but if you end with -200, you lose 200 points. Thanks for playing, glad you liked it!

Submitted

Really well done! Movement feels really good, and I like the mix of the gravity switching with more of a metroidvania with the combat. I would perhaps adjust the movement to be a little quicker, but thats just something you have to play with.

The one thing that frustrated me, is that gravity does not seem to switch all the time when I right click. I am not sure if that is a bug, or if there is an intentional cooldown. If there is, it really needs to be communicated somehow.

Developer(+1)

There's a limit to how many times you can switch gravity before touching the ground, 2 times, or 1 if you jump before right-clicking, and that is intended to work that way; maybe that's why you felt like the right click was doing nothing. Thanks for playing my game, I appreciate the feedback, I try to make it more clear.

Submitted

That makes sense, and I had a feeling it was intentional. It just feels really bad right now because it is not communicated to me in game what is happening.

I would suggest adding some kind of indicator for how many gravity switches you have remaining.

Developer(+1)

will do.