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A jam submission

ExfiltrateView game page

Mission: Extract. Rescue the scientists from the zombie-infested facility and get out alive.
Submitted by Lt_Lefty15 — 2 hours, 32 seconds before the deadline
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Exfiltrate's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.6674.667
Overall#23.7673.767
Completeness#23.8333.833
Audio#23.8333.833
Fun#33.3333.333
Innovation#53.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Super polished game! The shooting is very juicy, and the bullets hitting the enemies have a nice crunch. The lighting is really well done. I also like how the camera shifts ahead in the direction the player is aiming. It helps with shooting, and adds a really nice 'Umph' to turning. (if that makes sense haha) The flavor text/lore in the [how to play] section is a great touch!

Submitted(+1)

The art, lighting, and animations were really well-done for this game!

While I feel as if the random enemy encounters around tight corners combined with the slow rate of fire made it pretty hard to fight, the feeling of going through the corridors not knowing what to expect next!

The mazes were definitely difficult to navigate the first time around (I died once), and it was made easy the second time around (since I knew what to expect), but the experience was solid regardless. I feel like I wanted more with more complex AI and more levels!

Submitted (2 edits) (+1)

The game feel is what stands out the most from this. Every shot, movement and control of the light felt really smooth and impactful. The visual effects such as lighting really does this well on top of fitting sound effects that makes the atmosphere really fitting. The gameplay was intuitive and simple but still gave depth with the level design and the zombie's AI. This game is very polished and overall felt great to play! 

Submitted (1 edit) (+1)

This game had a really neat atmosphere! The music, art, and sound fit together well. I liked the use of lighting a lot. I feel like it does a good job of making you clear out rooms and check for scientists. It also put some pressure on you to constantly check for enemies. It wasn't insanely terrifying when enemies did get the jump on you, but the sounds of them hitting you definitely made me feel as though I was in danger. 

Submitted(+1)

This was a really cool game! I especially liked the jerky camera movement, it felt really immersive. The art is also really detailed, you can tell it took some time/skill to make it. The only suggestion I would maybe say is to have some indication that an enemy is going to spawn right before they do, so the player has some warning(sometimes they'd spawn right in front of me without notice and I felt that was a little unfair). Otherwise, I had a ton of fun!

Developer

Thanks for the feedback!  One of the first things I was going to add if I had a bit more time would've been some kind of particle effect or something to indicate that an enemy was about to spawn in a specific spot.