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Starborne's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #7 | 3.556 | 3.556 |
Graphics | #7 | 3.444 | 3.444 |
Overall | #10 | 3.083 | 3.083 |
Concept | #11 | 3.000 | 3.000 |
Music / Sound Design | #15 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
So it's not really doing it for me... Like I understand that there is no sound in space, but some audio feedback would really have made the game nicer, that and the fact that the beep when you fire is sooo loud... And even the fact that I don't even notice when I finish a wave, makes it somewhat confusing, even though it's pretty clear what you're supposed to do.
I wouldn't say it's bad, though
Sorry about that. It's just that I did not want to include any 3rd party assets for this one. And for audio I just used a code (first time generating audio via code). I will add some music and sound effects after the jam. The idea about adding a sound during wave change was helpful. Thanks for letting me know.
Fun little experience. Really like the feeling of timing a bullet so it hits a moving asteroid at a certain position. Very nice!
<3
Nice retro feeling game! Avoiding enemies feels almost a bit to easy since you can start and stop moving in an instance. Maybe an option would be to have the player always move or having the player keep its velocity after moving (but on the other hand, that is which most asteroid games do). I almost gave up on my run because if got a bit tedious, but then I saw the countdown timer and decided to stay for it to run out to see what would happen. Its a fun game nevertheless!
18853 points
I often end up making my games too hard to play, that was the main reason I made it a bit easy. Thanks for the feedback. I will make an update maybe in the future and will definitely consider adding a different mechanic to player movement (A fuel bar or something). Also thinking of adding it to play store along with maybe something like spaceship upgrades and proper levels.