Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

BreathView game page

You crashed into an asteroid field and now you have to fight to stay alive...
Submitted by wolfheat — 5 hours, 7 minutes before the deadline
Add to collection

Play game

Breath's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.6004.600
Graphics#24.0004.000
Overall#24.1004.100
Concept#44.0004.000
Music / Sound Design#43.8003.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

A crafting system?! COUNT ME IN!

This was great fun! Sometimes a bit too slow, but I loved how it let you try to understand what to do yourself, without being too vague.

Taking the leap of faith to that one space station was nerve wracking..!

Sometimes the music cut off, sometimes it was repetitive, and the climax was oddly easy to beat.

But finally understanding what the HP and gun is for? HO-LY! Some really interesting concepts here.

Keep on fighting,
    Blawnode.

Developer(+1)

Thank you for playing! Nice that you had fun.  
There was some thought about the game progression, but I would have liked to work more on it to make it more of an adventure. I'm working on doing some upgrades on it right now. I've added main menu, settings and a saving system. I will try to publish a new version on my page as soon as I can.

Submitted

It was really tough to learn, but I love the concept. I think I got soft locked, though, I couldn't get the materials I needed to get ahead, but I think it could be developped into a great full game ! You would need to rework the controls a bit, I think, as well as the interfaces, I think it could be a great game if you feel like developing it further !

Developer

Well I made sure you wouldn't get soft locked as long as you don't make any duplicates of items but I might be wrong and messed something up. I did spend some time with a spreadsheet to make it semi calibrated :) The controls might be a bit hard to use, but they are mostly taken from Brethedge, or at least as how I remember them. So many things took up my time during this jam so it was hard to put in extensive effort into each part. So the menus was made in a haste. I think I will work some more on this project before calling it a day. There is several things I have on the todo list and things I need to polish. :)

Submitted

I had a lot of fun playing this! I'm a big fan of subnautica so this was right up my alley. I think the way the music transitioned between spaces got a bit much, especially in the beginning when I'd have to move in and out of the containers pretty quickly. I liked the sound design otherwise. I had some issues with the movement mechanics (controlling the jetpack was definitely a struggle) and the looking mechanic, but they weren't deal breakers. Overall this looks like something with a lot of potential and I really enjoyed it! Good luck with it and I hope to see more of it in the future! 

Developer

Glad you had fun! I might have to make the transition of music better. That part was also taken from Brethedge as inspiration. Maybe need to find some other music styles with less contrast to make it feel good though. I keep on working on it for a bit more I think. And I take your comments into consideration for potential changes. Thank you!