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Plunderer's Run: Blue Moon Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice Vote | #226 | 1.604 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Ray Crabtree
Engine
Unity
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Comments
Rating games using the Judge categories
Gameplay
The game was super laggy for some reason. Menus took a while to open up and some things straight up didn't work (for example the voyages menu). I could not travel anywhere from my starting port, or find any mates to recruit, or gather any resources. I really didn't know what was happening
Even if I could do any of those things, I still feel like a tutorial was needed, specially for a game with the complexity of this one.
Sadly, the whole rating of this game will suffer because of this
[2/20]
Presentation
Graphics looked nice and funny (in a good way). Everything followed the light hearted pirate aesthetic I think you were going for, although the portraits of the shopkeepers felt a little mismatch-y
The music is the same from the moment I turn on the game until I close it. It gets old really fast, specially since the epic sounds don't exactly fit the calm clicking of menus and browsing of resources you do after starting a new game. This also made the lack of sound effects much more apparent
I could not exactly know my objective. I only vaguely knew that I was a pirate captain trying to get rich and famous I suppose, but the game just throws you into gameplay without explaining any of it
[10/20] -> Doubled to 20
Engagement
I really tried to get the game going by attempting the voyages, but I just couldn't. I felt like I couldn't do anything in the game, so it quickly lost me. It is such a shame, because it really looked interesting in the beginning
[4/20]
Potential
The idea is really nice, but I could not see exactly what the core was due to the gameplay issues, sadly, but I imagine a game like this, with the issues fixed and more polish, could have a really strong niche developed around it
[8/20]
Total: 34/100 (2 Stars)
Hello miracleJester!
I really appreciate you taking the time to play the game and leave excellent constructive feedback. I will be taking this feedback and making sure I have each point covered in my work boards for this project!
For the performance issues you're having, can you provide some details on your setup so I can see what I can do to improve it? For this prototype, I didn't have enough time to get any back end programming completed to test performance.
Thanks!
99crusader
Sure. I played this on a laptop. Here are the specs:
Intel Core i7-6700hQ 2.60GHz
16GB of RAM
x64 Processor
Windows 10
Nvidia GTX960M, although I am not sure if the game defaulted to the Intel Integrated Graphics
Hope that helps
Excellent thank you!
Loves the BGM and the idea and the concept of it, Arrrrrrgh....... shiver me timber, I wish there are more game like this. The art is quite good, I just wish there are some simple tutorial for it, and I demand bigger map and destination matey.
Thank you for your input! I started prototyping this game on November 2nd and absolutely look forward to fleshing this game out a lot more! Be sure to visit my website at www.blusurface.com for updates on the game as I will be posting more about it in the coming weeks!
Will do.