Play game
S.P.E.C.T.E.R: Crypt or Crime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice Vote | #80 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Dragoonwys
Engine
Rpgmaker MV
Leave a comment
Log in with itch.io to leave a comment.
Comments
Good puzzle RPG game. There are things you might wanna fix/improve.
I love that using skill to move object and find hidden doors to solve puzzles but kinda hassle if I open the menu and use the skills every times. Maybe hotkeys / shortcut keys will do.
It is a short game, and I had fun. Thanks.
Thank you for playing my game! >u<
Yes, I will add shortcut keys to bind skills too in the 2.0 version of the game. It will be a big pain if there is a full game where you keep needing to go into menus ouo;;;
I'm glad to read that you enjoyed it even if it was short, thank you very much! ^^
This is a neat puzzler with nice portraits, and I thought the abilities were implemented well!
The only improvement I'd make is to assign the abilities to buttons.
That would ease the flow, which would definitely matter in a longer game.
TOTAL PLAYTIME: 20 MINUTES
FINAL VERDICT: I know they're our protagonists, but...
I feel I shouldn't trust them to tie my shoes!
Thank you for playing the game and leaving a comment it means a lot! I'm glad you enjoyed it ^^
Ah I see, I can look into implementing that. Especially when I think of larger rooms where you might have to move stuff around with skills, it will save a lot of time.
XDDD as for the protagonist, yes, I totally agree. Please do not trust them unless you are ready to trip on your own laces!
It's a good start to a puzzle game, but the mana chain ability was hard to figure out with just the instructions given. It would help to mention that the target is chosen on activation.
Thank you for playing my game! I appreciate the feedback. ^.^
The instructions will be reworded to include that once I regain the ability to update the file. Might also be clearer if I have it state that, it's always the object directly in front of you that is affected.