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A jam entry

AEU DivisionView game page »

Submitted by GrandBrickLayer with 1 hour, 11 minutes before the deadline

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Judge feedback

Judge feedback is anonymous.

  • Theme

    You have to investigate a case. It’s delivered and good as a motive as any.


    Gameplay is barely functional. I went with a communications character, bought all drinks to 99 (because they cost 0 Gil) and the bartender still won’t talk to me. There’s no way to check what you’re supposed to do since there’s no quest tracker -- it’s hard to remember what’s going on when this is about investigation.


    Hard to read window boxes making reading a painful chore. No ambient sound or sound effects for menu at all. Horrible big empty maps instead of tight meaningful ones.


    Terrible. I love investigation/detective games but this just doesn’t cut it. It needs a lot of polish.

    Total – 26/80

Team Members

RPG Maker MV

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(Edited 1 time)

I liked the look of this.. the concept is good and it has lots of potential but it really needs a bit of a makeover..  and.. After I got the file and weapon from the rooms I got no clue what to do with them. I tried to talk with people in the hotel but nothing changed and the same happened in the office. I gave up continuing the game here.. there just isn't much of guide-line in the game

A few observations and suggestions too:
- The maps are way too big, they don't look bad but they just aren't nice to look at. You should try to keep the essential things in and then add just a few more to make it look more lived-in. You don't need so much empty space, it will be tiresome for us to move around
- Try to make the story go a bit slower and give us objectives to complete during our task. I didn't really understand much of what was going on tbh.I just new I had to infiltrate an hotel to get someone? Something? Instead of giving us all the info in one go, make us work a bit harder for it. So we can really understand what we are getting into
- I think a quest system or a sort of notebook where we keep track of our task objectives is essential in a game like this! Because we'll be doing a lot of things at the same time! Some objective examples could be "find our car keys" "read classificade file", "get a fake resume" "get some undercover tips from college" "find a confidential file" "find a incriminating weapon" "find drugs" etc.. stuff like this. Having something like this would be more interesting and helpful
- I liked that we could pick our "cover/disguise" in the hotel and I would have liked a lot if the other colleges in the office were as helpful as that one. Like you gave us a folder in a desk and then sent us off in our way. Why not make our character discuss the task with a college before we get into it? Or maybe someone took our car keys so we have to search them around a bit? Just for fun you know? There's so many different types of events you can do ^^
- And why are all computers in there unavailable? I picked the computer programming character but.. for what? There's nothing for her to do here? lol Anyway.. it would be a good way to make it interesting.. maybe put us up to looking up in the database for some facts about what the case is about, some background information, you know?
- The hotel looked nice (just too much empty space! especially the floors with the rooms!) and you did a lot better here in terms of gameplay. There were lots of people available to talk and help us out! I like that!
- I was a bit disappointed that our character outfit didn't change into her maid uniform though.. :(
- The dialogues while searching up the rooms were nice too (some pretty hilarious!).
- On the 2nd floor I found a man outside of the rooms that I couldn't talk to, no dialogue at all (not sure if it was a bug?)

Overall: It seems like you have the game all structured which is good but it's missing the thrill and fun that comes with all simulation games especially when it's about crime/police work. You need to find a way to guide the players along in the game and ofc add some events/objectives to keep them interested.
I liked the concept of the game a lot, so I'm looking forward to see how you'll work on improving it
Good luck! ^^



Thank you so much for all the wonderfully detailed feedback. I knew of some of the problems and gleaned massive insight from your suggestions. I was laughing aloud and nodding my head, I know my failures and the things I simply ran out of time on. Not an excuse, just a fact. I tried to add too much in a small amount of time and hurt myself for it. KISS. I forgot KISS. (Keep it simple. .stupid. )

I know what I want in the game, it is just figuring out how to use RPGMMV to make it happen. I was disappointed with my final product not being as polished as I wanted it, so I'm actually impressed it garnered any attention. And I can't lie, there are things I straight up forgot to add or re-add because it was taken out at some point. Like the bartender, I'm sorry for the bartender. He did have dialog at one point...I honestly don't remember deleting it.

There was a lot of late nights and last minute overhauls to things, it gets a bit fuzzy.  Like the map, it was a bunch of small maps that led to each other, then I got the bright idea to make it one giant map, and that was erroneous. I ran out of time to finish the office computer system, so I thought I was being clever by making it inaccessible for the meantime. Just stuff like that, trying to button up temporary loose ends for the Jam as I didn't or couldn't finish them on time. And the maintenance man and his lack of dialog, I am ashamed... For what it is worth, I had wanted to attach mini games to each of the "covers" to give your agent credibility and an excuse to search the hotel for clues about Heisner.

Right now I am learning quest tracking systems, as the lack of one bothered me as well. There was a semblance of one in one of the builds that didn't make it into the Jam File. I was also working on how to change the character model, as sometimes the "Change character" doesn't always work like it is supposed to. Or it pulls the wrong image part of the time, like the doors that teleport you to the same location even thought they are set to different map locales. I'm also figuring out how to make the game open ended and give players choice. I may scrap preset characters for character creation and make actual classes with specific skill sets to those classes. But first, a quest system. Which entails adding every quest to the system from the get go, or going a more rudimentary route. There's too many options and I need to narrow my focus to bits and pieces.

I intend to set the game back to square one and work out from there. Scrap or fix what didn't work and refine what did . I also toyed with adding a hacking system in place of a combat system and the hotel floors are designed that way as I was also debating about a sort of stealth system, where your character is sneaking through the hotel past security. I will probably scrap that idea, though. Well for the hotel. I may use it later in the game. And I was debating about a tutorial of sorts.....Maybe opening with a training situation instead of just pitching the player in head first. 

I'm still thrilled for the critique and you actually helped renew my vigor and excitement for this project, it has flagged massively during the holidays. So again, profuse thanks! I loved the fact you pointed out weakness very structured and detailed as well as parts you really enjoyed. It really gives me a better idea of where to go from here as to adjusting the game. Hopefully I can save my beautiful disaster and I'd be delighted for future feedback on game updates. Take care and have a great day!

(Edited 1 time)

It's normal to feel a bit disappointed when the final result isn't what you envisioned, especially when you don't master the program you are using for your game-making yet. But you just need to remember that a good game comes from learning, overcoming errors and lots of testing! All that will help you get to where you want, to a game that will make you proud! 
I'm glad you'll be continuing to work on the game. The fact that you have so many ideas already to what you want to try in game, makes me really excited for it! I did like the concept a lot so I'll be cheering for you! Don't give up! ^^
PS: And if you need anyone to test your game later on, feel free to contact me!


I didn't mention in the blurb this is a sort of point and click adventure/exploration game. It will have stealth elements, I don't know if I want to do a traditional combat system or not. This is my first game, as my first experience with RPG maker was in July with VX Ace, and then MV in Oct. I welcome feedback, things to improve or change.

I'm, like I said, it's my first game and I wouldn't have gotten it completed without my husband, yanfly plugins, a lot of youTube tutorials. And I just realized I forgot to re-enabled the logo from play testing before I packaged the file.