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Ranked 17th with 11 votes
|People's Choice Vote||#17||11|
Judge feedback is anonymous and shown in a random order.
Not the best interaction system as the text delay can cause accidental mistakes, but it uses a rather common interaction system. This does change in the later parts of the game where you have the stereotypical horror-styled event type.
Not a commonly used story, the concept of the game is simple, but effective. The graphic style, lighting, and sound all work well together to create a strong mood. In addition, the lighting effects are generally well done.
The game does well with driving the point. Everything works well together in forming a solid storyline. Does well as part of the genre, but there needs to be a few issues fixed such as lagging and the fact that certain NPCs seem to teleport even though they appear to be normal people.
Graphics were a mix of RTP and other packs. They worked well enough together. The mapping was pretty decent, too.
The use of colour to denote things you could interact with was a nice touch.
Writing was alright. It wasn't stunning but it did the job required of it to show the game off. It aimed for an emotional connection but missed the mark a bit, sadly, however it did well enough with the characterisation, even if there were some plot holes.
The sound was pretty standard. Nothing really atmospheric but some attention was added to make use of sound effects. Nothing stood out as great but nothing was jarring or bad either.
Music was used to good effect and fit the scenes well most of the time. Some of the tunes were very fitting and helped enhance the atmosphere well.
Gameplay consisted of standard adventure games - interaction with the environment, choices and the like.
You could inspect items and get flavour text, use items to get more flavour text and pick them up, and choose items to interact with other items. It did the job well enough in that regard and everything seemed to work fine.
You had to puzzle out a few things but the puzzles weren't too difficult.
There was an instant game over part where you had to run away from someone chasing you.
On the one hand it was a simple game and what was there was done pretty well. One the other hand things weren't really explained very well which is an issue in a game like this which had a mystery. Why was mother crazy? Why could she teleport? What was going on with that?
It was a decent game but not particularly engaging or memorable and it didn't tug the heartstrings like it wanted to.
The theme of the game was 'finding the truth' and 'escape'. The game did a decent job showing both aspects in the writing and mechanics side of things. It also presented the mechanics of the interact/use/look choices well in the introduction, which was nice.
I was really impressed by this. The atmosphere and gameplay and overall vibe are very cohesive. Puzzle solving was nicely paced but I have mixed feelings about the chase at the end. It made sense in terms of story progression, but it was also the only time in the game you could get a game over which was jarring. I would prompt a save before that starts because nobody’s expecting to have to start over at that point. I loved the way black and white and colors were used and the music was great. Well done all around.
You need to escape an abusive household. The sequence on the end just broke the theme for me a bit.
Mostly fetch quest and then trying things on items. There’s a short chase sequence and that’s about it. Repeating things when you already interacted on them + slow text speed was just plain annoying.
In the beginning already the inconsistent assets are jarring. There are collision issues here and there. For example, the place where the mother is standing at the intro.
The chase sequence at the end just removed all matter of immersion I could have had. There are also some weird unexplained plot holes such as, how the hell does your mother teleport across the map and do a spooky motion? Is she a ghost? A witch? What is she? The slow text speed when investigating all items was really annoying.
Total – 52/80
RPG Maker MV
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