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Ranked 114th with 1 vote
Criteria | Rank | Votes |
People's Choice Vote | #114 | 1 |
Judge feedback
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45/80
Simple gameplay, you pick up wood, attempt to avoid enemies except for when you have to dive them in order to reduce the damage you’d take, upgrade yourself. Early on, it is best to upgrade your brightness until your range increases an extra space, which can take a bit of farming, but allows you to kill certain enemies without taking damage. Add a few brightness levels and you can make up for the time drain and any incidental hits. After that, you want to upgrade your heat until it is very high.
You are a fire trying to light a bigger fire. Enough said. The sound didn’t really get me into the mood much, the graphics were… I suppose useful enough in terms of simplicity, but still frustrating enough due to lack of vision.
The game is acceptable I suppose. If nothing else, it is a simple game and a time waster. Once you’ve maxed yourself out, the game is pretty easy.
I normally don’t like to compare games, but this feels like it was heavily inspired by the souls series from the bonfires, to the lighting the embers, to even the game over screen. Whether that is a good thing or a bad thing would depend on the player, but the combat and navigation portions of the gameplay are very different.
This was a great little game but it is hard as nails. I love the premise and the simplicity of the maps and gameplay. It’s all very tightly put together and fun. However, I’d recommend more save points, especially close to bosses. That mushroom boss was the hardest (due to the limited amount of space to work with) and every time I died, I had to do the whole swamp section over again. Still nice work, well done.
Score: 65/80
Team Members
Caleb M. (Rubescen)
Engine
RPGMaker MV
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Comments
Unique! this's my first time, I'm playing game with the battle system like this. I like how fast the response of the system movement and enjoying crawl the dungeon and beat the enemy. But, about the balance of enemies, I bit shocked when we face the new one. The pattern and pace is too different, especially for the boss, and maybe, the map when you face the boss need to be larger,maybe? (I tried it again and again, but still failed), btw it's a great game!
Glad you're enjoying the mechanics! I appreciate the feedback on balance, it'll help me tweak it. There is an intentional learning curve with new enemies, and especially bosses, and I designed it with some expected amount of deaths in mind. But if an enemy is feeling annoyingly hard or confusing, that's something that needs changed.
Which boss are you struggling with? Maybe I can offer some tips on how to beat them. Also, if you don't mind grinding for ash, buying some upgrades can help make a fight much easier (using the save points will reset monsters on the maps in case that isn't clear). Thanks for playing and the feedback!
Well, I dunno if it's still early boss or not, But I can't beat the mushroom boss? cz, the area of walkin' is too small for me. well, tonight I want to play it again. (Just thinking a new way to beat it). and yeah, I tried fight each monster in new area, and back to the save point (so I just only beat the boss later) BUT... when I go back. the monsters back too! (Hahahaaaaaah...)
Ah yes. The mushroom mini boss is a definite difficulty spike. I'd suggest moving in the small opening space of the fight kinda slowly, and trying to take out the greenie on the left as quickly as possible, to open up more movement space. The good news is, you'll only have to beat him once. Thanks again for the feedback!
Interesting entry. Reminds me of games like Journey. Simplistic, yet unique. I think I'd like it more if there were a way to replace the few words with mini cutscenes or something of that nature.
Thanks for the feedback! I had hoped to implement more world & story building material/visuals, but didn't end up having the time to work on it.