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I played for a few minutes (I wasn't sure what I was supposed to do) but this feels reealllyy incomplete. If there's something to do after you land at the university and get your ID there should be a queue for the player to know what to do next - if not, there should be an ending to the demo at least so the player knows there's nothing else to explore. I love the art though! I'm excited to see what the in progress buildings turn into. :)
EDIT: One other design-related piece of feedback would be to compact your message windows (5 rows down to 3/2 rows); they fill a lot of space but are mostly empty.
Thanks for providing feedback! Yes, I do need to add quite a bit more to this, as I've overhauled it so much with plugins and some of them don't entirely mix with each other. I've been drawing a lot of cutscenes lately and other art, which I plan on integrating into my next demo soon, as well as fixing the tileset properties. If there's anything else you think I should add, please feel free to comment!