Super necromancery! This really captures the tone of the game, I think. It's also super cinematic and well orchestrated.
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Necro Swarm - IGA June Game Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Music | #5 | 3.276 | 3.714 |
Creativity | #7 | 3.150 | 3.571 |
Overall | #8 | 2.929 | 3.321 |
Overall SFX | #9 | 2.646 | 3.000 |
Fun | #11 | 2.646 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Can't play anything from a .rar :( Hope to hear this at the closing ceremony, I'm sure it was great!
- Music - Good opening, the groove works well also. Timpani is a good instrument for the danger. A bit more CC automation would help, the repeated strokes sound like the same sample being retriggered which takes us out a bit. I think all of the figuration on the hand drum (doumbek/darbuka?) help reinforce the many numbers of creatures in the swarm. Overall the track lays in the cut a bit, I think a bit faster could help that, or an additional consistent element driving things forward a bit. At 1:56 it feels like we're about to start moving forward to an apex, which is welcome - but we don't quite reach the apex. Maybe go a bit farther before starting to remove elements? SFX - I think tonally the SFX and Music really feel like they're in the same world. The vinyl crackling is a good touch on the Den. Wall Crumbling is good, I imagine in-game this would be split into multiple impact sounds triggered randomly, but the vibe is right. It doesn't feel like "missile hit building and it collapses" it feels like "horde overruns building" Thanks!
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