Cute game, but I got a bit stuck with what I was supposed to be doing.
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Lilys Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Second Theme (Optional) | #10 | 2.041 | 2.500 |
Market Potential | #15 | 1.633 | 2.000 |
Fun | #16 | 1.225 | 1.500 |
Positive Impact | #18 | 0.816 | 1.000 |
Impact Statement | #18 | 0.816 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- While I managed to figure out the controls, that information is something that should be in the game itself, also consider providing the player with some goals or objectives so they know where they need to be going. I admittedly don't know who Lily Pichu is, so maybe that information would have helped me understand my goals in the game.
- This is a good start on a platformer / metroidvania, but feels pretty incomplete. It’s unclear what the goal is or how to achieve it. I collected a heart and knocked over some boxes, but that seemed to be about all I could do.
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