Great job on the game! Make sure to check out my game as well! :D
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Asuka - Sky Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #98 | 3.118 | 3.889 |
Music | #164 | 2.138 | 2.667 |
Overall | #176 | 2.405 | 3.000 |
Creativity | #184 | 2.584 | 3.222 |
Gameplay | #192 | 2.316 | 2.889 |
Theme | #209 | 1.871 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cool game, I loved the neon lights that are used in this game, it created a cool cyberpunk world :D and was also a bit difficult, and this is good thing, makes the player more addicted to it, great job :))
Really dig the neon aesthetic to this game. Took me a little bit to figure out the controls since I don't speak the language, felt like I missed a lot of context at the beginning there. Eventually I figured it out and spent most of the rest of the time bouncing up the sides of buildings. Got pretty confused in level 2 since there's an arrow pointing down right in front of a skyscraper 3 buildings from the end--it's in one of your screenshots, actually--thought I was supposed to go to the 3 windows in the building not the helipad behind it. The jumping felt a little floaty but that's maybe a good thing so you have more air control for wall kicks. I liked the song at the beginning but it really would have been nice to have some music during the levels, even just the same song. Exit button on menu didn't work and didn't get mouse control back on the menu after I beat it, had to tab out. Not sure how it tied into the 3, 2, 1 theme but that might've been part of the speech I missed. Also, love the title artwork.
Luckily I can understand russian, but adding some subtitles later on would be nice for those who don't understand it.
Looking at the game itself, the aesthetics were nice, but it was missing something. There was no time limit, nothing in particular. Just trying to get a parcel and delivering it. I liked the game concept, but for me, it didn't really feel finished for me. Sadly I also didn't see the theme get implemented.
Putting that aside, the game felt aesthetically very pleasing. Maybe you could add a timer which would indicate how fast you should deliver the parcel. Maybe that would spice up some things.
I like the thumbnail but I can't see how is this related to the theme?
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