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Polygon Pandemonium's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #39 | 3.692 | 3.692 |
| Gameplay | #52 | 3.538 | 3.538 |
| Music | #94 | 2.962 | 2.962 |
| Overall | #106 | 3.054 | 3.054 |
| Creativity | #162 | 2.808 | 2.808 |
| Theme | #170 | 2.269 | 2.269 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was really good! I love the artstyle and the song. Awesome that you can choose from 3 characters, a little strange that their selection quotes are so inspiring considering what kind of game this is. My original plan was to play as all three and switch out when I died, but then I didn't die so I only played as the cowboy hat guy. Only things I can think to improve would be balancing, a couple visual bugs, and an AI bug I encountered.
For balancing, I was able to put all my points into damage and do more than 200 in a single shot by day 3-5, making it so I could one shot all enemies except for octagons, which I could 2 shot. By the time I had 1000 health and a 100 round clip, nothing but the missile triangles could touch me and they couldn't do enough. The health regenerates very slow by that point too, still only +5 every few seconds, so I never made it to full health. The visual bugs are just little things, like the day counter saying day twice and the ammo counter flipping when you look left. The AI bug was with the hexagons, which would all rush to the bottom of the map and stay there. I also couldn't kill them and they'd slow the round count and the enemy spawn rate. Other than that, this game is great! Well done!
Thanks for playing and for the detailed feedback :) you are totally right for the bugs, and I will fix all the bugs immediately after the game-jam, that with Hexagon was a terrible bug, and definitely will be solved the UI system :)) and everything you said, and upgrade system will have a limit and price for upgrading will increase by +10, +15 it will be something as that, your feedback will transform this game for much better, thanks a lot for this feedback :))
Cool art and cool game! Make sure to check out my game as well! :D
Thanks for playing and for the feedback :) gonna watch it now :DD
We've played for 8 waves and 7 days. In one moment we upgraded Reload Time to 0.026sec and moving + every other upgrade lost their sense (except damage), because you can just stay in one point and rotate your mouse + LMB. Maybe you want to add some limit for upgrades or increase money count for every of it?
We absolutely love the art and music, great job!
Thanks a lot for playing and for the feedback :) yes, I totally agree with your feedback, Upgrade system will be fixed after game-jam, I was just hurrying and didn't pay much attention to it :/ the game needs a lot of things to be improved xD and I will do it exactly after game-jam, thanks again :))
Interesting game. Loved the music and the mechanics are nice, however, I really don t know how you implemented the 3..2..1 theme.
Thanks for playing and for your feedback, before every wave of enemies, there is the countdown, 3...2...1 and go, and then enemies appear, after killing all the enemies, countdown 3.2.1 will appear again for next wave of enemies :)