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A jam submission

Lights OutView game page

Submitted by EthanDev, James Suh — 5 hours, 53 minutes before the deadline
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Lights Out's itch.io page

Results

CriteriaRankScore*Raw Score
Music#333.4323.432
Overall#483.4363.436
Art#493.5453.545
Theme#623.4093.409
Creativity#673.5233.523
Gameplay#853.2733.273

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 23 to 4 of 43 · Next page · Previous page · First page · Last page
Submitted

The game is really cute!

Submitted

Great game! Loved the "3 seconds to memorize the level" concept, awesome work :)

Submitted (1 edit)

The game is really cute! Music really creates a calm and mysterious atmosphere. The only complaint would be that each level felt the same nearing the end, just progressively getting larger.


Edit: How did this happen

Submitted

The game is really cute! Music really creates a calm and mysterious atmosphere. The only complaint would be that each level felt the same nearing the end, just progressively getting larger.

Submitted

Nice Main Menu system!

Submitted

Really cool! Sound design was pleasing and an interesting puzzle mechanic! I could see this being made into something longer

Submitted

Really cool! Sound design was pleasing and an interesting puzzle mechanic! I could see this being made into something longer

Submitted

Really cool! Sound design was pleasing and an interesting puzzle mechanic! I could see this being made into something longer

game so nice u commented thrice

Submitted

Super calming to play, love the atmosphere

Submitted

Good graphics style, nice music. That being said, the soft light was maybe a bit too forgiving, and the change of the camera zoom and perspective caused all of my level memorization to go out the window. Maybe a single-screen approach could be better?

Submitted

The music is very relaxing, which I very much like. I liked the variety of puzzles and it was clear from the beginning of each puzzle, what was needed to be done. 

The only thing that I would change is the movement speed. For me it was a bit too slow... (Maybe it's just me :))

Submitted

Very good game !

Submitted (2 edits)

Very good game with well executed concept. It incredibly well introduces mechanics through interactions with them without use of tutorial.

Submitted

Loved the idea, i would probelly mad it invsible when the 3 seconds had gone out. But other wise i loved the game.

Submitted

Love the idea! Very polished

Submitted

Loved the idea and the music. I wish there had been a restart or pause button. Also, the player speed is a bit slow for my liking, but it is very enjoyable.

Submitted

Nice take on theme! It's amazing how many levels and variety you were able to put together in such a short amount of time!

Submitted

Great creativity! Fun and I like the concept. It does feel slow at times, especially when it gets bigger, but good game!

Submitted

Oh hey this is actually super polished! The art and music are both so cosy and chill, and the puzzle design is really good for a jam with a nice variety in mechanics that overlap and interact. Blocking a laser with a rock then having to put that same rock on a pressure plate for example- that's much more complexity than you usually get in jam puzzles! 

As the levels get bigger I think the darkness hurts the experience more and more. I simply can't memorise everything in time, so it adds a lot of essentially wasted time as I wonder around the level lost. So my useless, hindsight-driven advice would be keep the levels small and tight! Increase difficulty with density, not mass. 

Developer(+1)

Thanks, I agree. I think when the levels get too big it does get hard to memorise alot of it. I think I struggled increasing the difficulty when making levels but that may have just been my brain being slow as it was a long night. 

Viewing comments 23 to 4 of 43 · Next page · Previous page · First page · Last page