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HyperFire Blitz's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #74 | 3.355 | 3.355 |
| Theme | #104 | 3.000 | 3.000 |
| Overall | #113 | 2.974 | 2.974 |
| Creativity | #117 | 3.161 | 3.161 |
| Music | #135 | 2.581 | 2.581 |
| Art | #138 | 2.774 | 2.774 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
We really love the VFX and animations! Nice amount of mechanics, but you can play level 7 from the start, do you want to close this option or it was planned?
It was planned, as after completing level 7 you can do the boss level (which isn’t accessible by the main menu). However I can add a level unlock system so as you play you unlock more levels to choose from the main menu later on. Thank you for your feedback!
Nice game I would recommend making the timer start when the player presses a key
That's actually a great idea! Thank you for your feedback :)
Neat game! I like the visuals!
The gameplay could be improved though, it feels a little slippery
Thanks!
Neat game! I like the visuals!
The gameplay could be improved though, it feels a little slippery
Amount of implemented mechanics is crazy, in just 3 days, nice job! Just change font, or add some solid color background for tutorial, this kind of strict font, not working good with such background.
Yep, definitely, I was second guessing myself when I chose the font as it was kind of hard to read for me as well. Thank you for your feedback!
Loved the game. It really was fun to play. The only thing I have to mention is that you could have made it so you only have 3 seconds for each level and the watch things reset the countdown back to 3 rather than add time to it.
That is something I could have added, I'm kind of happy I didn't as I saw a couple other games which used the same mechanic. Thanks for your feedback! :)
Really cool and fun idea and gameplay. I loved how the game kept introducing new features at a steady pace. Good job on that. Also loved the attention to detail you have put into the levels. Well done overall!
Thank you so much!
Had fun, the gameplay and levels are original! I didn't mind the slippery movement per se, it added charm. But it was a bit too difficult to quickly move the barrels around in the later levels so I had to give up. The restart taking too long and having to spam click to attack was also a bit frustrating. Finally, I see no reason for having to press E to pick up the arm. Minor critiques aside, a very solid entry. Great job and keep it up!
I see, in the beginning I actually had it so you didn't need to press E to pick it up, I'm not entirely sure why I did add it in the first place lol, and definitely will add autofire in the next update. Thanks so much for your feedback!
Added your suggestions :)
Cool concept just wish the movement was easier to control :D Other than that I enjoyed playing!
Thank you!
Made the movement a little less slippery :)
I liked the game but why is it so slippery DD: (great game tho)
Yeah, I realized a little late that the movement is a little too slippery, in a future update I may fix it :)). Thank you for playing!
Updated it :)